Hediff causing Thought - Vanilla-Expanded/VanillaExpandedFramework GitHub Wiki

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The Thought_Hediff class creates a hediff as soon as a pawn receives a thought

-"But there is already a vanilla class that creates a thought when a hediff is present! Why do you do that?"

Well, it's because eating something in RW can create a hediff, and then it can create a thought, but when you consume something AS AN INGREDIENT, it can only create a Thought (for example, insect meat), but no hediffs. So this class basically allows us to make ingredients that cause thoughts and hediffs.

How do I use this code?

First of all, you'll need to assign the Thought_Hediff class to a Thought. Then you place the hediff you want to add on that Thought's <hediff> tag. That's it.

<thoughtClass>VEF.Cooking.Thought_Hediff</thoughtClass>
<hediff>VCE_SugarRush</hediff>

If you want the thought (and thus the hediff) to be caused by an ingredient, you just set that thought at the ingestible item's <specialThoughtAsIngredient> tag.

<ingestible>
	<specialThoughtAsIngredient>VCE_ConsumedAgave</specialThoughtAsIngredient>
</ingestible>

Can I do anything else?

There are a couple companion classes:

  • First of all, Thought_Hediff_Extension can be used to add a second (and even a third, though no examples of this, you'd have to look at the source code) hediff to the thought.
<modExtensions>
	<li Class="VEF.Cooking.Thought_Hediff_Extension">
		<hediffToAffect>VCE_Diabetes</hediffToAffect>
		<partToAffect>Body</partToAffect>
		<percentage>0.015</percentage>
	</li>
</modExtensions>
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