Graphic by Style - Vanilla-Expanded/VanillaExpandedFramework GitHub Wiki
CompGraphicByStyle allows an animal to be affected by an ideoligion style, as usually pawns are not affected by styles, only buildings and other items.
        public List<StyleGraphics> styleGraphics;
        public int changeGraphicsInterval = 2000;StyleGraphics is as follows:
        public StyleCategoryDef style;
        public string styleImageSuffix;It is a comp class, so you just add it in XML in the <comps> tag of the animal you want to be change styles.
You'll also need to add a PawnRenderNode to the animal, VEF.AnimalBehaviours.PawnRenderNode_GraphicByStyle