Dig Periodically - Vanilla-Expanded/VanillaExpandedFramework GitHub Wiki

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CompDigPeriodically allows an animal to dig in the ground for a given resource

        //A comp class that just makes an animal dig a resource every ticksToDig ticks

        public List<string> customThingToDig = null;
        public List<int> customAmountToDig = null;
        public int ticksToDig = 60000;
        public bool onlyWhenTamed = false;
        //Should items be spawned forbidden?
        public bool spawnForbidden = false;
        //Dig biome rocks. Animal will only dig rocks found on this biome, ignoring customThingToDig
        public bool digBiomeRocks = false;
        //If digBiomeRocks is true, do we also go further and turn those into bricks?
        public bool digBiomeBricks = false;
        public int customAmountToDigIfRocksOrBricks = 1;
        //Is the result a corpse? If so, spawn a pawn, and kill it
        public bool resultIsCorpse = false;
        //Flag to only dig if the terrain is polluted
        public bool onlyDigIfPolluted = false;

How do I use this code?

It is a comp class, so you just add it in XML in the <comps> tag. For example, this allows Gigawigs in Vanilla Factions Expanded - Insectoids to dig around for mineral resources once a day:

<comps>
	<li Class="VEF.AnimalBehaviours.CompProperties_DigPeriodically">
		<customThingToDig>			
			<li>ChunkSandstone</li>
			<li>ChunkGranite</li>
			<li>ChunkLimestone</li>
			<li>ChunkSlate</li>
			<li>ChunkMarble</li>
			<li>ChunkSandstone</li>
			<li>ChunkGranite</li>
			<li>ChunkLimestone</li>
			<li>ChunkSlate</li>
			<li>ChunkMarble</li>
			<li>ChunkSandstone</li>
			<li>ChunkGranite</li>
			<li>ChunkLimestone</li>
			<li>ChunkSlate</li>
			<li>ChunkMarble</li>
			<li>ChunkSandstone</li>
			<li>ChunkGranite</li>
			<li>ChunkLimestone</li>
			<li>ChunkSlate</li>
			<li>ChunkMarble</li>
			<li>ChunkSandstone</li>
			<li>ChunkGranite</li>
			<li>ChunkLimestone</li>
			<li>ChunkSlate</li>
			<li>Steel</li>
			<li>Steel</li>
			<li>Jade</li>
			<li>Gold</li>
			<li>Plasteel</li>
			<li>Silver</li>			
		</customThingToDig>
		<customAmountToDig>				
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>1</li>
			<li>25</li>
			<li>25</li>
			<li>10</li>
			<li>10</li>
			<li>10</li>
			<li>10</li>		
		</customAmountToDig>
		<ticksToDig>60000</ticksToDig>
	</li>
</comps>
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