Configurable Spawner - Vanilla-Expanded/VanillaExpandedFramework GitHub Wiki
CompProperties_ConfigurableSpawner is a slightly more configurable version of the base game spawner
        public int spawnCount = 1;
        public bool spawnForbidden;
        public bool requiresPower;
        public bool requiresFuel;
        public bool writeTimeLeftToSpawn;
        public bool showMessageIfOwned;
        public string saveKeysPrefix;
        public bool inheritFaction;It also requires a custom def, ConfigurableSpawnerDef
//ConfigurableSpawnerDef defines a list of items that can be selected in a configurable spawner building.
public List<string> items;
public string listName;
public string building;
public string GizmoIcon = "";
public string GizmoLabel = "";
public string GizmoDescription = "";
public int timeInTicks = 1000;It is a comp class, so you just add it in XML in the <comps> tag. For example, this is the fish trapper in VFE Mechanoids:
<comps>
	<li Class="VEF.Buildings.CompProperties_ConfigurableSpawner">
		<spawnForbidden>false</spawnForbidden>
		<requiresPower>true</requiresPower>
		<requiresFuel>false</requiresFuel>
		<spawnCount>12</spawnCount>
		<writeTimeLeftToSpawn>true</writeTimeLeftToSpawn>
		<showMessageIfOwned>false</showMessageIfOwned>
	</li>
</comps>This is an example of one of its ConfigurableSpawnerDefs
<VEF.Buildings.ConfigurableSpawnerDef>
	<defName>MAO_SpawnSmallFish</defName>
	<listName>SmallFish</listName>
	<building>VFE_FishTrapper</building>
	<GizmoIcon>UI/Commands/VCEF_Command_ChooseSmallFish</GizmoIcon>
	<GizmoDescription>GizmoDescriptionSmall</GizmoDescription>
	<GizmoLabel>VFE_FishTrapperGizmoLabelSmall</GizmoLabel>
	<timeInTicks>5000</timeInTicks>
	<items>
		<li>VCEF_RawAnchovy</li>
		<li>VCEF_RawAngelfish</li>
		<li>VCEF_RawGuppy</li>
		<li>VCEF_RawHerring</li>
		<li>VCEF_RawGoldfish</li>
		<li>VCEF_RawMinnow</li>
		<li>VCEF_RawClownfish</li>
		<li>VCEF_RawSprat</li>
	</items>
</VEF.Buildings.ConfigurableSpawnerDef>