Cause Incident - Vanilla-Expanded/VanillaExpandedFramework GitHub Wiki
CompCauseIncident triggers an ingame incident every X ticks. The type of incident can be configured and can be a modded or vanilla one.
        public int checkingInterval = 450000;
        public bool requiresTamed = false;
        public string incidentToCause;It is a comp class, so you just add it in XML in the <comps> tag. For example, this allows the Aurora Sylph in Alpha Animals to cause an Aurora every two weeks, only when tamed
<comps>
	<li Class="VEF.AnimalBehaviours.CompProperties_CauseIncident">				
		<checkingInterval>450000</checkingInterval>
		<requiresTamed>true</requiresTamed>
		<incidentToCause>Aurora</incidentToCause>
	</li>
</comps>