ApparelExtension - Vanilla-Expanded/VanillaExpandedFramework GitHub Wiki
ApparelExtension adds a few new behaviours to apparel:
public float? skillGainModifier;
public List<WorkTags> workDisables;
public List<SkillDef> skillDisables;
public List<StatModifier> equippedStatFactors;
public List<TraitDef> traitsOnEquip;
public List<TraitDef> traitsOnUnequip;
public List<PawnCapacityMinLevel> pawnCapacityMinLevels;
public bool preventDowning;
public bool preventKilling;
public float preventKillingUntilHealthHPPercentage = 1f;
public bool preventKillingUntilBrainMissing;
public bool preventBleeding;
public List<ThingDef> secondaryApparelGraphics;
public bool isUnifiedApparel;
public bool hideHead;
public bool showBodyInBedAlways;
PawnCapacityMinLevel is a container class:
public class PawnCapacityMinLevel
{
public PawnCapacityDef capacity;
public float minLevel;
}
Def extensions are added to the <modExtensions>
tag of a ThingDef. For example, this is added to the jester outfit in VFE Medieval 2
<modExtensions>
<li Class="VEF.Apparels.ApparelExtension">
<skillGainModifier>0</skillGainModifier>
</li>
</modExtensions>
And this is the dame dress in the same mod:
<modExtensions>
<li Class="VEF.Apparels.ApparelExtension">
<workDisables>
<li>ManualDumb</li>
</workDisables>
</li>
</modExtensions>