Active Terrain Healer - Vanilla-Expanded/VanillaExpandedFramework GitHub Wiki
TerrainCompProperties_Healer allows the terrain to heal pawns traversing it
public float amountToHeal;
public bool curePermanent = true;
It is a comp class, so you just add it in XML in the <terrainComps>
tag of the ActiveTerrain.
<terrainComps>
<li Class="VEF.Maps.TerrainCompProperties_Healer">
<amountToHeal>0.1</amountToHeal>
<curePermanent>false</curePermanent>
</li>
</terrainComps>