Category: Utility Lua-Based Scripts
Return(s):
Argument(s):
Notes: Returns the player's current job line. Matches the line_ environment variables.
Return(s):
Argument(s):
Notes: Returns the player's current job track. So for example, if you used it on an Assassin/Hermit/Night Lord, the result would be 1. If you used it on a Bandit/Chief Bandit/Shadower, the result would be 2.
Return(s):
Argument(s):
Notes: Returns the player's current job progression. Matches the progression_ environment variables.
Return(s):
- jobLine: number
- jobTrack: number
- jobProgression: number
Argument(s):
Notes: Returns the results of getJobLine, getJobTrack, and getJobProgression all in one.
Return(s):
Argument(s):
Notes: Indicates whether or not the current player has a Cygnus job.
Return(s):
Argument(s):
Notes: Indicates whether or not the current player has a Legend job.
Return(s):
Argument(s):
Notes: Indicates whether or not the current player has a Resistance job.