connection_properties.lua - VanaDev/Vana GitHub Wiki
Required: Yes
Type: string
Default value(s): "changeme"
Notes: This is the password that your servers use to authenticate to one another. This prevents malicious persons from connecting their ChannelServer to your WorldServer and then taking player data or worse.
Required: Yes
Type: string
Default value(s): "changeme"
Notes: This is the salt that combines with your inter_password for additional security. You may increase security further by changing how the salt is used in MiscUtilities::hashPassword. For example, you might change it so that it inserts one character of the salt for every character of the regular password.
Required: Yes
Type: boolean
Default value(s): true
Notes: This should always be set to true unless you know a good reason to disable it. It will remove encryption entirely from the protocol, which means that all of the packets sent and received will be raw. The ordinary game client will not accept these.
Required: Yes
Type: boolean
Default value(s): true
Notes: This should always be set to true unless you have a need to use the debugger for prolonged periods of time. It will stop servers from pinging eachother and timing out (read: closing connections and closing the servers) if there is no ping response.
Required: Yes
Type: boolean
Default value(s): true
Notes: This should always be set to true unless you have a need to use the debugger for prolonged periods of time. It will stop servers from pinging players and timing them out if there is no ping response.
Required: Yes
Type: string (url/ipv4)
Default value(s): "127.0.0.1"
Notes: This tells WorldServers and ChannelServers where to connect to the LoginServer. It supports arbitrary URLs and of course it supports direct IPs. Currently, only IPv4 is supported, however, IPv6 support is planned for the future.
Required: Yes
Type: uint16
Default value(s): 8485
Notes: This tells WorldServers and ChannelServers which port to connect to on the LoginServer.
Required: Yes
Type: array of pairs of string (url/ipv4) and string (url/ipv4)
Default value(s): {{["ip"] = "127.0.0.1", ["mask"] = "255.0.0.0"}}
Notes: This is how you open up your server to the outside world. The subnet mask allows you to determine which network a user is a part of to allow LAN play as well as external players at the same time. The server sends these players different IP locations based on which network they are connecting from.
Example:
external_ip = { {["ip"] = "127.0.0.1", ["mask"] = "255.0.0.0"}, {["ip"] = "192.168.1.2", ["mask"] = "255.255.255.0"}, {["ip"] = "your.wan.ip", ["mask"] = "0.0.0.0"} };
This means:
- If the client is localhost, the server should send the IP 127.0.0.1.
- If the client is on the LAN (_they_ have an IP of 192.168.1.xxx), the server should send the IP 192.168.1.2.
- Otherwise, the server should send the IP your.wan.ip.