Filtering - Vaei/Vigil GitHub Wiki
[!IMPORTANT] Filtering is the Second Phase of Vigil's Targeting This processes the results of the Selection to determine if we want to get rid of them
[!NOTE] Vigil is built on top of the Gameplay Targeting System Learn about the Gameplay Targeting System to learn how to build more advanced Vigil Tasks
Vigil includes a LOS (Line-of-Sight) filter. If we don't have LOS, we remove the option so that it is not available as a focus target for Vigil.
There are many options to customize. Experiment with the options and read the tooltips to learn more about them.
To build different filters, preview the included VigilFilter_PawnRelationship
Blueprint, or subclass it to create your own Pawn vs. Pawn filter. Watch the video to learn how.
[!WARNING] You can have multiple filter tasks! Tasks are processed in order Returning
true
from a filter means that Vigil will exclude it as an option
[!TIP] You can edit data assets during PIE to see your changes in realtime