Pushing Input & UI - Vaei/Grasp GitHub Wiki
You can retrieve GraspData from the component that you are interacting with by using UGraspStatics::GetGraspData() from either C++ or BP.
From here, you can cast to your own derived UGraspData type and retrieve your input mapping or widget, etc.
[!NOTE] This guide will likely be expanded in the future, if required by users