Environment Setup - VRide/game GitHub Wiki
The environment to develop the game for VRide is based on Unity and the Oculus Integration versions. Below are the versions of each component needed for the environment to fit Oculus Development Kit 1 (DK1):
- Unity3D 4.5.4f1
- OVR Unity Integration 0.4.2lib
- Oculus Runtime SDK 0.4.2
With each of these downloaded, follows the installation step-by-step.
Step-by-step
Before proceeding verify that you do not have any Unity version of the installed.
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Install the Unity normally, clicking next until finish.
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To install the crack, follow these steps:
2.1. Copy file Unity.exe from crack folder to Unity folder (usually C:\Program Files\Unity\Editor).
2.2. Copy file Unity_v4.x.ulf from crack folder to Unity data (usually C:\ProgramData\Unity).
NOTE: If this folder doesn't appear, you need to configure to display the hidden folders.
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Install the Oculus Runtime, oculus_runtime_rev_1_sdk_0.4.2_win.exe, just pressing next.
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Unpack the ovr_unity_0.4.2_lib.zip. Open Unity, then do a double click on OculusUnityIntegration.unitypackage. This will import things needed to run Oculus on Unity.
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To test the Oculus, it's important to import OculusUnityIntegrationTuscanyDemo.unitypackage. At the folder Tuscany, have a Unity project, when you click on this at right sidebar will appear a button to open.
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Before run the demo, install another drivers to run Oculus. They are at C:User\Your Username\AppData\Local\Temp\Oculus Inc. So, you need to run the OculusDisplayDriver_Win8.1_x64.msi and OculusMSI_x64.msi.
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To test that everything is working correctly, run the project in Unity.