Getting Started (Interaction Engine) - VRTRIX/VRTRIXGlove_Unity3D_SDK GitHub Wiki

Get to Know Hand_VR Component

The structure of a pair of hand in VR mode when using the Interaction Engine will generally look something like this in your Scene Hierarchy:

- Hand_VR  // Root object which contains two main scripts, you need both two of them to make interaction working in VR mode
  |- LH  // Left hand object (its children contains joint hierarchy & left hand mesh)
  |- RH  // Right hand object (its children contains joint hierarchy & right hand mesh)
  |- [CameraRig] // Steam VR Camera & Controllers Manager.
     |- Camera (head)  // Steam VR Camera Rig
     |- Tracked Devices  // VRTRIX Tracking Objects Reference
     '- [SteamVR] // Steam VR Rendering Manager

Getting Started

If you're looking to add VR support to your scene, you can follow these steps:

  • Delete your Main Camera object.
  • Drag the Hand_VR prefab from VRTRIX/Prefabs into your scene.

If you're looking to add teleport support to your scene, you can follow these steps:

  • Drag the Teleporting prefab from VRTRIX/Prefabs into your scene.
  • Drag the TeleportArea prefab from VRTRIX/Prefabs if you want to create an teleport-enabled area in your scene, and you can easily toggle the availability by check/uncheck the Locked checkbox in VRTRIXGloveTeleportArea script.
  • Drag the TeleportPoint prefab from VRTRIX/Prefabs if you want to create an teleport-enabled point in your scene, and you can easily toggle the availability by check/uncheck the Locked checkbox in VRTRIXGloveTeleportPoint script.

If you're looking to add an interactable object to your scene, you can follow these steps:

  • Drag the Interactable prefab from VRTRIX/Prefabs into your scene.

If you're looking to add a throwable object to your scene, you can follow these steps:

  • Drag the ThrowableBall/ThrowableCube prefab from VRTRIX/Prefabs into your scene or create your own interactive object using customized mesh.

If you're looking to add an UI panel that the glove can interact with to your scene, you can follow these steps:

  • Drag the UI prefab from VRTRIX/Prefabs into your scene and edit the Canvas to make your own UI.

If you're looking to add VRTRIX Customized Tracking Objects that the glove can interact with to your scene, you can follow these steps:

  • Drag the Sword/Shield/Extinguisher prefab from VRTRIX/Prefabs into your scene depending on which hardware you want to add.
  • Pair the hardware first before you run the game. Customized Tracking Objects pairing procedures are the same as traditional HTC Vive trackers/controllers.