Class.SqVehicle - VCMP-SqMod/SqMod GitHub Wiki
Used to represent a vehicle instance in the game.
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classSqVehicle
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tableOn -
integerID -
stringTag -
objectData -
boolActive -
integerSyncSource -
integerSyncType -
integerWorld -
integerModel -
integerImmunity -
boolWrecked -
Vector3Pos -
Vector3Position -
QuaternionRot -
QuaternionRotation -
Vector3EulerRot -
Vector3EulerRotation -
Vector3Speed -
Vector3RelSpeed -
Vector3RelativeSpeed -
Vector3TurnSpeed -
Vector3RelTurnSpeed -
Vector3RelativeTurnSpeed -
Vector3SpawnPos -
Vector3SpawnPosition -
QuaternionSpawnRot -
QuaternionSpawnRotation -
Vector3SpawnEulerRot -
Vector3SpawnEulerRotation -
integerIdleRespawnTimer -
floatHealth -
integerPrimaryColor -
integerSecondaryColor -
integerPrimaryColour -
integerSecondaryColour -
integerDamageData -
integerRadio -
Vector2TurretRotation -
floatHorTurretRotation -
floatHorizontalTurretRotation -
floatVerTurretRotation -
floatVerticalTurretRotation -
integerLightsData -
boolCollideAreas -
integerTrackPosition -
integerTrackRotation -
integerLastPrimaryColor -
integerLastSecondaryColor -
integerLastPrimaryColour -
integerLastSecondaryColour -
floatLastHealth -
Vector3LastPosition -
QuaternionLastRotation -
floatPosX -
floatPosY -
floatPosZ -
floatRotX -
floatRotY -
floatRotZ -
floatRotW -
floatEulerX -
floatEulerY -
floatEulerZ -
floatSpeedX -
floatSpeedY -
floatSpeedZ -
floatRelSpeedX -
floatRelSpeedY -
floatRelSpeedZ -
floatTurnSpeedX -
floatTurnSpeedY -
floatTurnSpeedZ -
floatRelTurnSpeedX -
floatRelTurnSpeedY -
floatRelTurnSpeedZ
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functionSetTag -
functionCustomEvent -
functionDestroy -
functionStreamedFor -
functionGetOption -
functionSetOption -
functionSetOptionEx -
functionOccupant -
functionOccupantID -
functionHasOccupant -
functionRespawn -
functionExplode -
functionSetRot -
functionSetRotation -
functionSetEulerRot -
functionSetEulerRotation -
functionSetSpeed -
functionSetRelativeSpeed -
functionSetTurnSpeed -
functionSetRelativeTurnSpeed -
functionSetSpawnPos -
functionSetSpawnPosition -
functionSetSpawnRot -
functionSetSpawnRotation -
functionSetSpawnEulerRot -
functionSetSpawnEulerRotation -
functionFix -
functionSetColors -
functionGetPartStatus -
functionSetPartStatus -
functionGetTyreStatus -
functionSetTyreStatus -
functionExistsHandlingRule -
functionGetHandlingRule -
functionSetHandlingRule -
functionResetHandlingRule -
functionResetHandlings -
functionSetPlayer3DArrow -
functionGetPlayer3DArrow -
functionSetPlayer3DArrowID -
functionGetPlayer3DArrowID -
functionAreasCollide -
functionSetPos -
functionSetPosition -
functionAddSpeed -
functionAddRelativeSpeed -
functionAddTurnSpeed -
functionAddRelativeTurnSpeed -
functionResetHandling -
functionEmbark -
functionNullInst -
functionMakeTask -
functionDropTask -
functionDoesTask -
functionFindTask
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integerMaxID