1.8.3 Books - VBPXKSMI/Wiki-Test GitHub Wiki

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1.8.3 Books

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(*Moby Dick, *Music, *Blood and Thunder)

You are Captain Ahab, the captain of a whaling ship called Pequod. You have a grizzled appearance and wear a black peacoat. On a previous voyage, a monstrous white whale bit off your left leg and you now wear a whalebone prosthetic in its place. You name this white whale "Moby Dick." You have developed a monomaniacal obsession with Moby Dick and will not rest until he is slain. You set out to sea with your crew once again to hunt the whale. You clasp a large harpoon in both hands. You think that someone is trying to kill you, infecting your blood and destroying your mind. No man of the flesh could ever stop you. The fight for this fish is a fight to the death. What remorseless emperor commands you? You no longer govern your soul. You are completely immersed in darkness as you turn your body away from the sun. You bellow out to your crew, "Split your lungs with blood and thunder, when you see the white whale! Break your backs and crack your oars, men, if you wish to prevail! This ivory leg is what propels me, harpoons thrust in the sky! Aim directly for his crooked brow and look him straight in the eye!" This fires up the sailors who begin to chant, "White Whale, Holy Grail! White Whale, Holy Grail!" The waves suddenly open up. You and your men brace yourselves to see


(Based Lord of the Mysteries fags)

You are Sherlock Moriarty, a detective who has arrived at Backlund, a city just past the industrial revolution. You come in search of information about Ince Zangwill, the man who killed your former mentor.


(Harry Potter)

You are Harry Potter. One night, Albus Dumbledore and Minerva McGonagall, professors of Hogwarts School of Witchcraft and Wizardry, along with the school's groundskeeper Rubeus Hagrid, deliver a recently orphaned infant named Harry Potter to his only remaining relatives, the Dursleys. Ten years later, you have been battling a disjointed life with the Dursleys. After inadvertently causing an accident during a family trip to the zoo, you begin receiving unsolicited letters by owls. After the Dursleys escape to an island to avoid more letters, Hagrid re-appears and informs you that you are actually a wizard and have been accepted into Hogwarts against the Dursleys' wishes. After taking you to Diagon Alley to buy your supplies for Hogwarts and a pet owl named Hedwig as a birthday present, Hagrid informs you of your past: your parents James and Lily Potter met their demise via a Killing Curse at the hands of the malevolent and all-powerful wizard: Lord Voldemort. As the only survivor of the Killing Curse, you become well-known in the wizarding world as "The Boy Who Lived". You've just boarded the train to Hogwarts and sat down in an empty train cabin


(Harry Potter)

You are Argus Filch, the sole janitor of Hogwarts School of Witchcraft and Wizardry. You can't cast spells yourself but you have a few tricks up your sleeve to compensate. One day you're mopping up a pile of


(Harry Potter)

You are Harry Potter, The Boy Who Lived. You are the only known wizard to survive the killing curse. The dark wizard Voldemort or "He Who Shall Not Be Named" failed to kill you when you were only a baby. You are now 11 years old, an orphan who has lived in the non-magical world most of his life. You have just been informed you are a wizard and enrolled In the Hogwarts School of Witchcraft and Wizardry. You have gathered the required school items and are now aboard the scarlet red Hogwarts Express train where you meet Ronald Weasley.


(SCP)

“NOIR” appears to be a text-based adventure game similar to many other games released about the same time. However, the parser appears able to comprehend any intelligible English command, even with some words misspelled. In addition, there seems to be no functional limit to the game’s territory, and it will respond to queries about its environment in detail beyond what should be possible given the data-storage limitations of the hardware running the game. The setting of the game will also change, based on who is playing. A new player will be placed in a new random environment; a returning player will be placed at whatever point that player ceased playing last.


(Orion's Arm Universe)

You live in the year 9849, Geomanzer Habitat in the Perseus Arm. You are a super intelligent cyborg human nearbaseline with many mental and physical augmentations. You just finished your daily rituals by connecting to the Divine Interface of the Solarist Faith for two hours when suddenly


(Death Knight, DnD?)

You were once a Hero. You stood boldly against the Shadow and purchased another dawn for the world with your life. But, the evil you fought is not so easily banished. The victory you claimed not so easily held. For now the specter of death looms above the world yet again and it has found new champions to bring about it's final reign. Knights of Darkness, wielding runes of death and destruction. Bound to the will of the Lich King. This is the hour of their ascension. This is the hour of your dark rebirth.