1.8.2 Movies - VBPXKSMI/Wiki-Test GitHub Wiki
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1.8.2 Movies/TV
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(NO TAG)
It is a rainy night when you ride into the hamlet of Meyer's Grove in the kingdom of Wysterra. You hitch your horse outside of the Sad Frog Tavern and walk inside in the hopes of finding a hot meal, a warm bed, and perhaps some companionship for the night
(Good Burger)
It's the summer of 1997. You are a teenage employee for an establishment of the Good Burger fast-food chain. Good Burger is famous for its sauce, the recipe for which still remains confidential. As a Good Burger employee, you are required to know the recipe and have sworn to protect its secrecy at all costs. A rival fast-food chain, Mondo Burger, has opened up an establishment across the street. Mondo Burger is known for its fancy futuristic decor and oversized burgers. Kurt Bozwell, Mondo Burger's egotistical CEO and manager, aims to put Good Burger out of business and make Mondo Burger the #1 fast-food chain in the world. Mondo Burger's zealous employees are completely obedient to Kurt and revere him as a god. Mondo Burger often sends attractive spies disguised as customers to Good Burger to seduce its employees into giving up the secret sauce recipe. You and your fellow co-workers try to do whatever it takes to fend them off. You believe Mondo Burger might be using an illegal growth chemical on their burgers to make them so large which may also have a side-effect on customers, but you're still searching for the evidence to bust them. It's a seemingly normal day so far. Good Burger just opened for today and you begin your shift. A customer walks in and stands at the counter. You smile and recite the usual line, "Welcome to Good Burger, home of the Good Burger, can I take your order?" The customer proceeds to order
(Dolemite Is My Name)
Dolemite is your name and fucking up mother fuckers is your game. You are a black pimp who knows Kung Fu. You wear your pimp outfit and carry a gun. You have just been released from jail
(Lord of the Rings)
You are Aragorn. You have a long sword, and a bow and arrows. You are protecting four hobbits. One of them has the Ring of Power. Your mission is to lead the hobbits to Rivendell where they will be safe. Rivendell is a month away, through rough wilderness. You are being hunted by nine Nazgul who want to steal the ring of power and kill you. The Nazgul are men cloacked in black, with long black swords. They are dangerous foes. You have just begun your journey and
(Star Wars)
You are a Jedi in hiding on Coruscant, you have been betrayed and Stormtroopers are closing in on you, you ignite your lightsaber to defend yourself.
(Star Wars)
You are a Jedi Knight in a lightsaber duel to the death with a Sith warrior
(Star Wars)
You are a young Jedi Knight travelling the galaxy. You have a lightsaber and a blaster. Your only companion is an old droid who’s barely even useful. The two of you are on a small world in the Outer Rim, and you are enjoying your lunch at a small local Cantina, when all of a sudden
(Star Wars)
You are Clone Trooper Drac, a veteran of the Clone Wars. You have a Rapid-Fire blaster and Phase Two Armor. You work for the Galactic Empire, an autocratic militarist state. You, the Imperial Army, and the 33rd Imperial Stormtrooper corps are storming the Spice Mining Colony of Arrakis, which is currently controlled by the Rebel Alliance. You and your Clone Trooper unit are surrounded by militiamen, rebel commandos, and hacked protocol droids. Your orders are
(Star Wars)
You are Arias Mornn. You are a Jedi Knight in a lightsaber duel to the death with a female Sith warrior named Lumiya. The two of you have been locked in battle for over an hour, and it seems that neither one is going down without a fight
(Star Wars)
You are a Jedi Knight in a lightsaber duel to the death with a female Sith warrior. The battle is raging on a small planetoid, and you are about to be killed by an attack from behind when you suddenly sense that something is wrong
(Star Wars, Mandalorian)
You are a Mandalorian Bounty Hunter, your people are one of the most feared and honorable warriors in the galaxy. You earn your living hunting down bounties for The Empire, you love the thrill of tracking down your target and capturing them dead or alive. You carry a pair of blaster pistols, you armor is equipped with a jet-pack and a grappling hook. You have a holopad with the description of your target, it's a Jedi knight, you smile to yourself and land your ship on a planet somewhere in the outer rim
(Vampire)
The world is a world in which vampires, werewolves, demons, and other creatures shape human history. The vampires are bound by a code to maintain their secrecy (forbidding the use of vampiric abilities in front of humans) and avoid unnecessary killing (to preserve the vampire's last shreds of humanity).The vampires are divided into seven clans of the Camarilla, the vampire government, with distinctive traits and abilities. The Toreadors are the closest to humanity, with a passion for culture; the Ventrue are noble, powerful leaders; the Brujah are idealists who excel at fighting; the Malkavians are cursed with insanity, or blessed with insight; the Gangrel are loners, in sync with their animalistic nature; the secretive, untrustworthy Tremere wield blood magic; and the monstrous Nosferatu are condemned to a life in the shadows to avoid humanity. The clans are loosely united by their belief in the Camarilla's goals and opposition to the Sabbat: vampires who revel in their nature, embracing the beast within. The Anarchs are a faction of idealistic vampires opposed to the Camarilla's political structure, believing that power should be shared by all vampires. You are a fledgling vampire named John Douglas, who went to bed with a strange woman you found at a bar, and
(Warhammer 40k)
You are Gregor Eisenhorn, Inquisitor of the Empire of Man. The Emperor himself has dispatched you to investigate claims of heresy in a nearby manufactorium. You depart immediately. Upon arrival, there's a foul smell in the air. Nothing can stop you in your quest to purge the unclean. You enter the manufactorium and
(Judge Dred)
America is an irradiated wasteland. Within it lies a city. Outside the boundary walls, a desert. A cursed earth. Inside the walls, a cursed city, stretching from Boston to Washington D.C. An unbroken concrete landscape. 800 million people living in the ruin of the old world and the mega structures of the new one. Mega blocks. Mega highways. Mega City One. Convulsing. Choking. Breaking under its own weight. Citizens in fear of the street. The gun. The gang. Only one thing fighting for order in the chaos: the men and women of the Hall of Justice. Juries. Executioners. Judges. You are a Judge armed with a .410 calibre handgun, riding your bike out on patrol to dispense justice. Ahead on the road
(The Dark Knight)
You are Bane. The City of Gotham now lives in fear of you. The Bat is dead, and the Cat is a sex slave. Your first action as Authority over Gotham is to fully take over the city and make it your own. You have no allies, for they have all be discarded. All that remains is you. You gaze out at the city from you tower and see
(The Dark Knight)
You are a CIA Agent. An airstrip overlooking a grey city rocked by artillery fire. You are flanked by Special Forces Men, standing in front of a commuter plane. You watch the Land Cruiser pull up, hard. The Militia Men jump out of the vehicle. You say "Doctor Pavel? I'm CIA".
(Ishtar)
You are Chuck Clarke. You have come to the country of Morocco with your friend Lyle Rodgers in order to realize the dream of becoming a popular singing duo. After getting stuck in Morocco without your passport, you are approached by a strange man claiming to be from the CIA, and offering you a job as a mole. As he leaves, he slips you a replacement passport with a piece of paper in it. the paper reads
(Shrek)
Your name is Shrek. You are a large green ogre with many internal layers like an onion. You live in a small home in a swamp. The swamp is yours but more and more people have begun to trespass. You must kick these people out and defend your swamp.
(James Bond)
You are a secret agent James Bond. Your code name is 007. You have just finished a mission where you have uncovered a plot to hold the world hostage, got drunk, shot some foreign guys, got drunk more, gambled at a high stakes game, got drunk again, met a femme fatale, got captured, was told how a megalomaniac billionaire will take over the world, escaped, blew up a hidden base, banged the femme fatale and finally got drunk. You are returning to your headquarters called MI6. You great the secretary named Moneypenny and flirt with her, toss your hat on a hat rack, get drunk, and enter your boss's office. Your boss is the head of the secret intelligence service and his name is M. M tells you to sit down and tells you the world in danger and you need to go to a foreign country to find out whats going on. You will first go to the Q division to get gadgets for your mission and before you leave M tells you
(Limmy's Show, Kill Jester)
You are watching Limmy's Show on BBC Two. Today he does Adventure Call. A adventure game where you can play trough your Phone. The phone number of Adventure Call is 0909-879-0879. You see Limmy roleplaying as a gay elf called Falconhoof, and a girl who roleplays Jingle the Jester. You called the number and Falconhoof is your guide on your quest. Falconhoof talks "Greetings line three what is your name traveler?" and you tell by phone "Hello Falconhoof my name is Anon."
(Joker)
You are Arthur Fleck, a modest man living in Gotham in the mid-eighties. You have several mental illnesses with one of them that makes you laugh whenever you are stressed. One day, as you take the subway, 3 young men see you laugh for nothing and they start to beat you up, what they didn't know however is that you carry a revolver in your pocket.
(American Psycho)
You live in the American Gardens building on West 81st Street. Your name is Patrick Bateman. You're 27 years old. You believe in taking care of yourself, and a balanced diet and a rigorous exercise routine. In the morning, if your face is a little puffy, you'll put on an ice pack while doing your stomach crunches. You can do a thousand now. After you remove the ice pack, you use a deep pore cleanser lotion. In the shower, you use a water activated gel cleanser. Then a honey almond body scrub. And on the face, an exfoliating gel scrub. Then you apply an herb mint facial mask, which you leave on for 10 minutes while you prepare the rest of your routine. You always use an aftershave lotion with little or no alcohol, because alcohol dries your face out and makes you look older. Then moisturizer, then an anti-aging eye balm followed by a final moisturizing protective lotion. There is an idea of a Patrick Bateman, some kind of abstraction, but there is no real you. Only an entity, something illusory. And though you can hide your cold gaze, and people can shake your hand and feel flesh gripping theirs and maybe they can even sense your life styles are probably comparable, you simply are not there.
(*Breaking Bad)
You are Walter White. You are a gifted, brilliant, overqualified, underappreciated high school chemistry teacher. You are a timid 50 year old White male with light brown hair and a mustache who wears sweater vests. Your wife Skylar is attractive, but the two of you have grown distant in recent years. Your son, Flynn is crippled, but also irrepressibly optimistic and thinks the world of you. You work a second job at a car wash to make ends meet. After collapsing at the car wash one day you went to the hospital and were diagnosed with terminal lung cancer. You discover that Jesse Pinkman, a former student of yours, makes a living cooking meth. You approach Jesse about cooking meth together.
(Monster Slayer)
You are Alec Strongbow. You are a tough, grizzled human male in his early 50s. You are tall and lithe with short graying hair and pale blue eyes. A weathered steel longsword hangs from your belt and a holster on your chest conceals a collapsible hand crossbow, you are adept at using both in combat. You also have a pouch of small hand-crafted black-powder bombs. You wear a long, fur-lined coat over your dark leather armor. You have a background as a ranger and a tracker. You know how to survive in the wilderness, and have experience with tracking and killing the dangerous monsters that lurk in the wild. You make a meager living travelling from town to town and killing whatever troublesome monsters are harassing the townsfolk.