SDF Spheretracing shader - UnityDevTeam/VectorVolumeProject GitHub Wiki
SDF Spheretracing Shader
All sdfs are calculated in calculate
. _IntensityThreshold is subtracted to map to 0-isosurface.
Max Steps
: Maximum steps befor aborting the tracing and returning a blank pixel.
Min Step Size
: Won't make smaller steps approaching the surface than this.