Mass Tree Placement - UnityContrib/framework GitHub Wiki
Mass Tree Placement
Introduction
This asset places random trees on your terrain. It can configured using multiple properties like random height/width, slope, height and the number of trees to place. NOTE that existing trees on the terrain will be removed each time you run the placement process.
Use at own risk!
Requirements
- Unity 4.6, 5.x, any editions
Usage
- Add the "Mass Tree Placement" to your terrain
- Configure the properties as you desire
- Click the "Place" button. NOTE existing trees will be removed
Properties
Count
The number of trees to place.
Min World Y / Max World Y
The minimum and maximum height where trees may be placed. You might not want trees under water and on top of very high mountains, these are the properties used for avoiding that.
Min Slope / Max Slope
The minimum and maximum slope on which trees may be placed. You most likely don't want trees on slopes that has a 89 deg angle.
Min Width Scale / Max Width Scale
The minimum and maximum multiplier for random width scaling. A width scaled by 1 have no effect, scaled by 2 is double the width and 0.5 is half the width.
Min Height Scale / Max Height Scale
The minimum and maximum multiplier for random height scaling. A height scaled by 1 have no effect, scaled by 2 is double the height and 0.5 is half the height.
Max Time
The maximum number of seconds the placement process is allowed to take. If it takes longer than that it will abort.
Releases
2015/09/12
Moved to UnityContrib framework
2014/09/14
Initial release
FAQ
Q: Can I edit the code?
A: If you have a working computer then yes.
Q: Will you make a Unity Script/Boo version available?
A: No
Q: Will it work with Speedtrees coming in Unity 5?
A: Yes
Contact
Unity forum: http://forum.unity3d.com/threads/mass-place-trees.268346/
YouTube: https://www.youtube.com/playlist?list=PLNiMb6r5cNRPEUfaoeCFq3p_1ThMmEyft