query examples - Unity-Technologies/com.unity.search.extensions GitHub Wiki
p: t=Texture width>=<$number:4096,64,8192$>

p: t=Material shader=Assets/Personal/ElliottC/Shaders/PBR_StandardSand.shadergraph

p: t=Material ref=Assets/Personal/Bondhan/Shaders/3DNoise_T.psd

p: t=SceneAsset

p: tag=MainCamera

p: ref="Assets/Prefabs/Crystal.prefab"

p: t:scene ref="Assets/Prefabs/Crystal.prefab"

p: prefab:variant

p: ref=”Assets/LEGO/Prefabs/LEGO Models/Buildings/Fence.prefab”

p: missing:scripts scene="Assets/Scenes/Test/SampleScene.unity"

p: missing:scripts from=prefab

h: t=MeshFilter vertices>4096

h: t=MeshFilter faces>1024

h: t=MeshRenderer ref="Assets/Art/Environment/Materials/Architect/M_Metal01.mat"

h: t:Camera #fieldofview>70

h: t:Light #m_layer=5 #m_Intensity>0.5

h: t:MeshRenderer #StaticShadowCaster=True

h: tag=Player layer=9

h: t:SpriteRenderer #DrawMode=Sliced
![]()
h: t:SpriteRenderer -#DrawMode=Sliced
![]()
h: t:SpriteRenderer ref="Assets/Prefabs/Crystal.prefab"

h: -t:LODGroup t:MeshRenderer vertices>2000

h: t:Light #m_Shadows.m_Type=Soft

h: t:Light #m_ShadowRadius<0.3

h: #m_LocalPosition<(,0,)
h: y<0

h: faces>1000


h: ref=”Assets/LEGO/Prefabs/LEGO Models/Buildings/Fence.prefab”
