Feature Service Interfaces - UltrahardcoreStats/PVPManager GitHub Wiki
SpawnManager
Manages where players respawn.
respawn(Player)
Spawns a player at a random location, ready to fight. The implementation preferably consider players near the spawns.
LobbyManager
Manages players not in a PVP game
boolean enter(Player)
Clears and prepares the player for thug life in the lobby.
boolean leave(Player)
Unsets whatever needs to be unset.
PVPManager
Manages players in a PVP game. Initial specification will only support one instance of an arena.
boolean enter(Player)
Clears and prepares the player for joyful life in the arena.
boolean leave(Player)
Unsets whatever needs to be unset. Clears whatever needs to be cleared. Possibly checks for combat tagging.
Depends
- SpawnManager
- PVPRestrictionManager
- CombatTagger
PVPRestrictionManager
Manages and restricts players. Gets some basic configuration marking bounds and limits, blocked items, blocked drops etc, and makes sure this is followed, Initial specification will only support one instance of an arena.
CombatTagger
Kills the player if he logs out in a certain time period after being involved in PVP.
tag(Player)
Tag a player
boolean isTagged(Player)
Whether a player is tagged.
subscribe(Player)
Subscribe a player for automatic tagging
unsubscribe(Player)
Unsubscribe a player for automatic tagging.
UserManager
Manages players in general. Moves them between the modes (lobby & pvp) and provides global help. Can be reached from other Features to get player status etc. Stats could hook into it, for example.
Depends
- PVPManager
- LobbyManager