Version 0.4 (INCOMPLETE) - Ulthran/Physics-Breaker GitHub Wiki

DRAWING BOARD CONFIGURATION v2

Table of Contents:

  1. [Game View Controller](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#game-view-controller)
  2. [Data Management](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#data-management)
  3. [Drawing Board Scene](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#drawing-board-scene)
  4. [Menu Scene](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#menu-scene)
  5. [IDKs Scene](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#idks-scene)
  6. [Settings Scene](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#settings-scene)
  7. [Help Scene](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#help-scene)
  8. [Physics Object](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#physics-object)
  9. [Configuration](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#configuration)
  10. [Frictionless Mass](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#frictionless-mass)
  11. [Assets.xcassets](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#frictionless-mass)
  12. [Bugs and Other Issues](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#bugs-and-other-issues)
  13. [Forum](https://github.com/Ulthran/Physics-Breaker/wiki/Version-0.3-(February 15, 2016)#forum)

Overview:

Well, as a matter of fact the drawing board configuration requires not just one section to itself but yet another. Hopefully at the conclusion of this version, once all the if statements have been done, the objects will actually adjust themselves.

A lot of minor edits to update with Swift 3.0 and make sure everything is running up to snuff.

Game View Controller:

  • No Changes

Data Management:

  • No Changes

Drawing Board Scene:

  • No Changes

Menu Scene:

  • No Changes

IDKs Scene:

  • No Changes

Settings Scene:

  • No Changes

Help Scene:

  • No Changes

Physics Object:

  • No Change

Configuration:

  • This class is instantiated whenever a physics object is moved. It takes the old object as a parameter and configures its position and rotation based on anything around it. It then returns the configured object to be put in place of the old one.

Object Classes:

  • These classes (such as Frictionless Mass, Angular Mass, etc) have been added to hold data for each type of physics object that could be on the board

Assets.xcassets:

  • No Changes

Bugs and Other Issues:

Forum:

  • Working on a Directions section to help beginners understand the app