Installation - UberWaffe/OpenRA GitHub Wiki
⇩ Download the latest installer from the official website
The installer will fetch everything else you need. If you have trouble, make sure you have:
- A working OpenGL driver
- .NET 3.5 SP1 (or Mono >= 2.10)
To play, use the start menu shortcuts placed under "OpenRA". The game will download (recommended) or rip the content files from an installation CD. If the system does not allow you to do any of mentioned above, you can get content files in advance (ra, cnc and d2k) and have them saved somewhere. After you have installed this game, you can put content into your HOME directory ($OpenRA/Content/$MOD/).
Firewalls:
- The server listens on TCP port 1234. If you're behind a firewall, you'll want to tell it about that. If 1234 is not a convenient port, you can choose to use a different port when creating a game session. ListenPort is the local port we'll actually listen on when you host a game. ExternalPort is the port we'll advertise to the master server. It's important that this matches whatever your router is configured to forward, so that players can join. The master server will check whether your game can be reached.
Folders:
- Put custom maps into
My Documents\OpenRA\maps\ra
- [Game Content](Game Content) is put into
My Documents\OpenRA\Content\ra
- Logfiles can be found at
My Documents\OpenRA\Logs
- Replays are saved into
My Documents\OpenRA\Replays
- OpenRA.TilesetBuilder.exe will save to
My Documents\OpenRA\Tilesets
- Settings are stored at
My Documents\OpenRA\settings.yaml
Note: You can force to store those files in a portable installation mode by creating the folder Support
in the folder relative to where OpenRA.Game.exe
is located which is C:\Program Files\OpenRA
by default on Windows.
For Linux users the directory is not My Documents\OpenRA but ~/.openra
and on OSX the directory is ~/Library/Application Support/OpenRA/Content