Tree Component - UQdeco2800/2022-studio-2 GitHub Wiki

Tree Design

Workes on issue #44

In order for there to be basic environmental interaction and effects of physics to exist, trees are fundamental for both decoration and interaction for the user. After some team discussion, Sprint 1 for Map and Environment creation was broken down into multiple components, and Tree is one of them.

First Iteration - brainstorming

A couple of tree designs developed when first brainstoprming what the team would like the trees to look like are displayed here:

Trees

First Iteration - Design

The first iteration of the tree component for the environmental variables section of map design was developed as follows:

tree-1 original

A second tree was designed based on the original sketches and also implemented with the game, as can be seen below.

image

As the game development process continues, further trees and other botanical features will be designed and documented.

First Iteration - Color Scheme

The following images displayed showcase the color pallete utilized in order to create the above iteration of a deploy-able tree component.

Resurrect 64 Palette

Endesga 32 Palette

Lospec500 Palette

Second Iteration - Brainstorming

The images shown below were initially used for generating ideas as to how the palm tree should be resembled in the game:

download download images images

Second Iteration - Designing

The second iteration of the tree component for the environmental variables section of map design was developed to be further refined and have better quality so as to make it match the theme of atlantis by designing it to be a Palm tree. It's design journey is shown below:

Palm-Trunk PalmTree1 PalmTree2 PalmTree3 PalmTree4 PalmTree5 PalmTree6 PalmTree7

Second Iteration - Color Scheme

The color scheme for the refined Palm tree has been contained to Lospect500 color palette only to maintain consistency and provide a better flow of colors.

Lospec500 Palette