Testing plan and User testing of Win screen - UQdeco2800/2022-studio-2 GitHub Wiki
Overview
Summaries of the user test plans and test results I executed in Sprint 3. This user test was done to better iterate on the win screen.
Testing Plan
This user testing uses the online Google format question and answer as the test method. Because Google Forms is perfect for gathering user feedback on less demanding projects, you only need to ask users for input on specific questions. Therefore, for iteration of Win Screen, I still choose form to complete user testing.
Google form questions:
Which version do you think better? What do you like about Win Screen? Which of the above three font styles do you think can be placed in the center of the circle in Win Screen? What do you think should be improved in Win Screen?
User Testing
Aims and Objects
- To verify that the design of the win screen meets the requirements of the game.
- To find the user's favorite win screen design.
- To ensure that the majority of users are satisfied with the design of the win screen.
- To get information about win screen that need improvement.
Feedbacks
Which version do you think better?
What do you like about Win Screen?
Which of the above three font styles do you think can be placed in the center of the circle in Win Screen?
What do you think should be improved in Win Screen?
Summary
The following Five points can be drawn from this user test:
- The final version of the winn screen is refined with the unlined version.
- The design of the win screen was universally praised by the testers and was considered to fit the theme of the game.
- Plain and simple font style.
- More consistent and obvious shapes, requiring more shades to bring out the details.
- More BANG effect to win.