Sprint 4: Armour Design and User Testing Future Directions - UQdeco2800/2022-studio-2 GitHub Wiki

Armour Design

User Testing

It was found that many of the users wanted a cool corrupted type of armour. For this reason, the Greek Armour type was converted in a magically corrupted purple armour set. image

The test did not garner a significant amount of results, so it was necessary to perform brainstorming on the results presented and it was decided that the armour type made would be a cool corrupted type of armour for the lower levels.

Inspiration

After user testing found that a corrupted armour type was suggested, several design were looked over in similar pixel art games such as Minecraft and Terraria. By comparing Shadow Armour from Terraria, inspiration was found for a similar armour type.

image

In this way, the Greek Armour was edited from the original to a more purplish type of armour. This was intended to be similar to shadow armour from terraria because it showed an obviously exotic darker material with which is associated with magic and darkness.

Original

Greek Armour

Greek Armour, originally created by Anders Jepsen as the armour for a fast light armour. This served as the basis for the corrupted armour type as it is not an already exotic armour type like Shell Armour (SlowDiamond) or Thorn Armour (DamageReturner)

Corrupted

Dark Armour

This is the result of implementing magically corruption on Greek Armour. By following similar colour schemes to Shadow Armour, I was able to create a pru

Functional Design

This would be the final armour type in the game before the final boss, so it was designed to be an amalgamation of all armour types, it gives a slight speed boost, medium armour boost, and slight damager return.

"darkArmour": { "phyResistance": 3, "durability": 3, "weight": -5, "dmgReturn": 3, "vitality": 1, "materials": {"gold": 10, "steel": 10} }

Future Directions

Future directions for armour can include several updates to the balance of current mechanics, the implementation of pixel art of the armour the player in the inventory, on top of this to also give the player model in the world to have visible armour on. In addition to this, implementation of armour types for possible upcoming levels, and more unique characteristics and possibly active and passive abilities for different armour types to be similar in some ways to games such as League of Legends or DOTA.

Moreover, implementation of sound effects, such as clinking armour, may be added to give a better user experience. Also the addition of different visual effects when combined with certain potions or weapons. Perhaps some unique combinations of weapons and armour can give different visual, audial, and functional effects.

Author

Lachlan McDonald, 45320932 (merty009#1029, https://github.com/Lukeyone)