Sound Effects - UQdeco2800/2022-studio-2 GitHub Wiki
Sprint 2
The sound effects for different actions, and the ambient sound would be implemented to the game.
##Initial sound effect options
Crafting
https://freesound.org/people/The-Sacha-Rush/sounds/455335/
https://freesound.org/people/Mafon2/sounds/349913/
Moving
https://freesound.org/people/Lukeo135/sounds/540728/ (step on sand)
https://freesound.org/people/wyronroberth/sounds/516247/ (only 1 step on sand)
You won sound effect
https://freesound.org/people/InspectorJ/sounds/352102/
Water splash
https://freesound.org/people/InspectorJ/sounds/352102/
Slush collections
https://freesound.org/people/Gvido/sounds/58670/ (short and light slush)
Teleport sparkle ethereal
https://freesound.org/people/newagesoup/sounds/462089/
Game Over 8-bit
https://freesound.org/people/melokacool/sounds/620792/
Ambient Sounds
Water ambience https://freesound.org/people/InspectorJ/sounds/339324/ Water ambience II ! https://freesound.org/people/courter/sounds/449826/
User testing
Creating google form to get feedback on the initial ideas
User testing for the sound effects
Implementation of sound effects
Only one feedback got from the survey. So I only implement two basic actions sound effect into the game, which are walking and teleporting.
Walking: The feedback from the survey leads me to implement
https://freesound.org/people/Lukeo135/sounds/540728/ (step on sand).
Teleporting: The feedback from the survey leads me to implement
https://freesound.org/people/newagesoup/sounds/462089/ .
Implementation Testing
The sound effects could only be hearing when the player is walking and starts teleporting.
Due to the key bind for teleport skill is unlinked, I put the teleport sound effect into dashing for testing use.