Sound Effects - UQdeco2800/2022-studio-2 GitHub Wiki

Sprint 2

The sound effects for different actions, and the ambient sound would be implemented to the game.

##Initial sound effect options

Crafting

https://freesound.org/people/The-Sacha-Rush/sounds/455335/

https://freesound.org/people/Mafon2/sounds/349913/

Moving

https://freesound.org/people/Lukeo135/sounds/540728/ (step on sand)

https://freesound.org/people/wyronroberth/sounds/516247/ (only 1 step on sand)

You won sound effect

https://freesound.org/people/InspectorJ/sounds/352102/

Water splash

https://freesound.org/people/InspectorJ/sounds/352102/

Slush collections

https://freesound.org/people/Gvido/sounds/58670/ (short and light slush)

Teleport sparkle ethereal

https://freesound.org/people/newagesoup/sounds/462089/

Game Over 8-bit

https://freesound.org/people/melokacool/sounds/620792/

Ambient Sounds

Water ambience https://freesound.org/people/InspectorJ/sounds/339324/ Water ambience II ! https://freesound.org/people/courter/sounds/449826/

User testing

Creating google form to get feedback on the initial ideas

User testing for the sound effects

Implementation of sound effects

Only one feedback got from the survey. So I only implement two basic actions sound effect into the game, which are walking and teleporting.

Walking: The feedback from the survey leads me to implement

https://freesound.org/people/Lukeo135/sounds/540728/ (step on sand).

Teleporting: The feedback from the survey leads me to implement

https://freesound.org/people/newagesoup/sounds/462089/ .

Implementation Testing

The sound effects could only be hearing when the player is walking and starts teleporting.

Due to the key bind for teleport skill is unlinked, I put the teleport sound effect into dashing for testing use.