Revision to Armour and Stats - UQdeco2800/2022-studio-2 GitHub Wiki

Introduction

In this page, the revisions to Armour and Stats are detailed

Revision to Armour

With the development of Potions being limited to 2 potions per level, the same decision was made to limit the number of unique armour per level to 2. In this case, 2 armours were used for the top level: Fast Leather & Slow Diamond, whereas for the underground level: Damage Returner & Base Armour. These are the names of the different armour in the game, but their appearance is generally different to their name as the name was implemented long before the design for the appearance existed. Such as Fast Leather being Greek Style armour, and Slow diamond being shell armour.

image Used for upper levels

image One of the armours used for lower levels

Due to this, no new armour was created, just changes in the configuration of the levels as 4 was the optimal amount of armour types.

Revision to Stats

Despite these changes to Armour, the stats for the different armour types were revised as well. It was found that several stat types were not useful or significantly different to other stats.

Several stats which were removed and the reasons for their removal are:

Durability - Item durability for armour was considered not useful because the game length is very short, thus it does not present a significant challenge or change to the game outside of an annoyance

Damage Return - Damage Return was considered not useful, as the enemies did not perform much damage, or overpowered on higher power as the player can simply stand still to kill all enemies. For the time being it is disabled. User testing is scheduled for the future of this feature

Author: Lachlan McDonald 45320932 (@Lukeyone) Discord: merty009 #1029