Inventory UML Diagram and Sequence Diagram - UQdeco2800/2022-studio-2 GitHub Wiki
UML Diagram
Sprint 1 - 4
The UML diagram below is the code implementation of this sprint and the classes added to the inventory before
- InventoryComponent
- ItemPickComponent
- GameAreaDisplay
- QuickbarDisplay
- PlayerFactory
Inventory Sequence Diagram
The aim of this sequence diagram is to put the item into the inventory for equip, unequip and use the potion when the player touches it.
Author
- Zhenyu Ding
- GitHub: @7ayuu
- Discord: 7ayuu#3089
- Slack: Zhenyu Ding