Inventory Redesign - UQdeco2800/2022-studio-2 GitHub Wiki
Why Redesign
The inventory needed to have a slot for equipped armour and weapon. The old inventory slots were not optimised by being 64x64 pixels to contain items with texture sizes 64x64 pixels.
Design Process
By making the slots 64x64 pixels instead of 90x90 pixels it became much easier for the coders of the inventory logic to place item textures of 64x64 pixels precisely in the slots.
Originally, the inventory was planned to have a player texture that would show what weapon and armour the player had equipped, but after testing different designs internally it was decided to be too time-consuming and that it should not be prioritised over more essential mechanics that still needed developing at this point.