Inventory Design - UQdeco2800/2022-studio-2 GitHub Wiki

Design

It was decided early on to have two player inventory components an item bar and a classic inventory. This idea was inspired by Minecraft's item bar and inventory among others. image

Discarded Alternative Inventory Designs

Inventory controlled by item weight (see Skyrim inspirational art) image Grid inventory where items take up a different amounts of space (see Resident Evil inspirational art) image

Art

A pipe themed inventory with 16 item slots. pixil-frame-0 (2)

Toolbox fitting a plumber, intended to be used as a chest or item storage. pixil-frame-0 (5)

Pixel numbers for item stacking, made to fill up roughly 1/4 of 64x64 to ensure clear visibility for the user. pixil-frame-0 (13) pixil-frame-0 (12) pixil-frame-0 (11) pixil-frame-0 (10) pixil-frame-0 (9) pixil-frame-0 (8) pixil-frame-0 (7) pixil-frame-0 (6)

Quickbar Design

Overall design. quickbar

Quickbar Element

Components that make up the quickbar. quickbar-Element-01

Testing Plan

We feel that using interviews to user test our designs allows us to modify and enhance our designs. We are going to interview 5-10 people. testing-plan

User Testing

I ran a user test of the inventory design to assess whether it fit the style of the game and the backstory. And what do players think about the subsequent improvement of inventory. user-test