Crafting Sounds Audio Assets Design - UQdeco2800/2022-studio-2 GitHub Wiki
Final Design
Based on user testing, these sounds were the most popular for the crafting system.
Research Process
Crafting Menu Item Click
Sound | Reference Link |
---|---|
Menu Navigation | https://freesound.org/people/strange_dragoon/sounds/271140/ |
Menu Click 1 | https://freesound.org/people/Tissman/sounds/531852/ |
MenuSelect | https://freesound.org/people/User391915396/sounds/571188/ |
Weapon Crafted
Sound | Reference Link |
---|---|
1UP | https://freesound.org/people/ash_rez/sounds/518888/ |
Item Collect | https://freesound.org/people/cameronmusic/sounds/138410/ |
Collect Crystal | https://freesound.org/people/axilirate/sounds/592346/ |
Opening Level 1 Menu
Sound | Reference Link |
---|---|
Page Turn Over Flip | https://freesound.org/people/dersuperanton/sounds/434476/ |
Page Turn (PTO) | https://freesound.org/people/flag2/sounds/63318/ |
Page Turn | https://freesound.org/people/davidbain/sounds/136778/ |
Opening Level 2 Menu
Sound | Reference Link |
---|---|
Paper on Wall | https://freesound.org/people/Juandamb/sounds/430622/ |
Folding Paper 1 | https://freesound.org/people/XTYL33/sounds/68224/ |
Folding Paper 2 | https://freesound.org/people/XTYL33/sounds/68220/ |
Voicelines
Team 7 collaborated to generate voicelines for the 'Weapon Crafted' popup. Three variations of this voiceline can be found below:
Design Iterations
Iteration One | Final Iteration |
---|---|
A suggestion made in user testing was to combine both sound FX and voicelines for the weapon crafted sound - prior to the collation of the final results from the user testing a draft was created to prototype what this might sound like in the game. | A further suggestion in user testing was to use a 'hammer hitting an anvil' in the weapon crafted sound. This sound effect represents this new iteration. |
https://drive.google.com/file/d/1kyZ50KZode71VbAdfqB35vhxSr9mnHSN/view?usp=sharing | https://drive.google.com/file/d/1A1uR__PvhU-l3CB_JSrCCWHD_3ey3ST0/view?usp=sharing |
Future Directions
The logical next step in audio design would to apply more audio to all crafting related features, and enhance their quality whilst ensuring a consistent design across the board. Other non sound FX ideas include potentially background music (bgm) at certain parts of the game, in particular combat music could be an interesting feature to add.