Crafting Contents Page - UQdeco2800/2022-studio-2 GitHub Wiki

Design

Sprint One

  1. Crafting Materials Visual Assets Design

  2. Crafting Table Visual Assets Design

  3. Crafting UI Visual Assets Design

Sprint Two

  1. Crafting Materials Visual Assets Design

  2. Crafting Table Visual Assets Design

  3. Crafting UI Visual Assets Design

  4. Crafting & Weapon

  5. Game Pause Screen Visual Assets Design

Sprint Three

  1. Crafting Materials Visual Assets Design

  2. Crafting Table (Level Two) Visual Assets Design

  3. Crafting UI Visual Assets Design

  4. Crafting & Weapon

  5. Crafting Visual Indicators Visual Assets Design

  6. Game Main Menu UI Visual Assets Design

Sprint Four

  1. Crafting Sounds Audio Assets Design

  2. Crafting Tutorial Popups Visual Assets Design

  3. Game Main Menu (Static and Animated) Asset Design

  4. Crafting UI Visual Assets Design Sprint 4

Test Plan & User Testing

Sprint Two

  1. Crafting Materials Visual Assets Design User Test

  2. Crafting Table Visual Assets Design User Test

  3. Crafting UI Visual Assets Design User Test

  4. Crafting Pause Screen Visual Assets Design User Test

Sprint Three

  1. Crafting Materials Visual Assets Design User Test

  2. Crafting Table Visual Assets Design User Test

  3. Crafting UI Visual Assets Design User Test

  4. Crafting Visual Indicators Visual Assets Design User Test

  5. Game Main Menu UI Visual Assets User Test

Sprint Four

  1. Crafting Table Frequency in Map User Test

  2. Crafting Sounds Audio Assets Design User Test

  3. Crafting Player Guide Visual Assets Design User Test

  4. Crafting Table Visual Assets User Test

  5. Crafting UI VIsual Assets User Test

  6. Game Main Menu (Static and Animated) Asset User Test

Programming

Sprint One

  1. Crafting System Code Implementation

  2. Crafting UML Diagram

Sprint Two

  1. Crafting System Code Implementation

  2. Game Pause Screen Code Implement

  3. Crafting UML Diagram

Sprint Three

  1. Crafting System Code Implementation

  2. Game Pause Screen Code Implement

  3. Material Drops by on Enemy Death Code Implement

  4. Main Menu Transition Code Implementation

  5. Main Menu Display Code Implementation

  6. Crafting UML Diagram

Sprint Four

  1. New Pause Menu & Player Guide Implementation

  2. Main Menu Title Animation Code Implementation

  3. Crafting Menu Updates

  4. Crafting UML Sequence Diagram Sprint Four

Junit Testing & Sonarcloud testing

Sprint One

  1. Crafting System Testing Plan

  2. Sonarcloud testing

Sprint Two

  1. Crafting System Testing Plan

  2. Sonarcloud testing

Sprint Three

  1. Sonarcloud testing

  2. Crafting System Testing Plan

Sprint Four

  1. Optimisation of Crafting System Code with Sonar Cloud

  2. Crafting System Testing Plan Sprint Four

Further Reading

  1. Rey's Transparent Texture Method - RTTM