Combat Items - UQdeco2800/2022-studio-2 GitHub Wiki
Table of Contents
Code Documentation
Sprint 1
Sprint 2
- Attack function
- Weapon Pickup Function
- Weapon Drop Function
- Weapon Attack Animation Overlay
- UML Diagram
Sprint 3
- Attack Function Revisited
- Combat Animation System
- Ranged Weapon Implementation
- Attack Cooldown Function
- Aura Pickup and Application
- UML Diagram
Sprint 4
- Disposal of Plunger Projectile after Certain Duration
- Animated Buff Timer Indicator
- Bouncy Animation of Buffs Spawned
- Attack UML Sequence Diagram
- Future Directions of Combat Items Code
- Re-structure of attackEnemy function
Weapons
Sprint 1
Sprint 2
Sprint 3
- Bow Plunger
- Sword Animation
- Trident Updated Design & Animation
- Plunger Animation
- Pipe Animation
- Athena Dagger Animation
Sprint 4
Buffs/Debuffs & Enemy Weapons
Sprint 1
Sprint 3
- Fire Buff Animations
- Toxic Buff Animations
- Attack Damage Buff Animations
- Attack Speed Buff Animations
Sprint 4
User Testing
Sprint 1
Sprint 2
Sprint 3
- Sprint 3 Preliminary Weapon Check-In
- Weapon Animation User Testing
- Bow User Testing
- Aura User Testing
Sprint 4
SonarCloud & Code Coverage
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Reference List
[1] B. S. Bachrach; and D. S. Bachrach, Warfare in medieval Europe, c.400-c.1453, 2 ed. Taylor & Francis Group, 2017, p. 408.