Traps User Testing Session (Structures) - UQdeco2800/2022-studio-1 GitHub Wiki

Sprint 3

Spike Trap

Round 1 (Sprint 2)

User Feedback Notes

  • Make spikes taller + pointier
    • Spikes appear blunt at the moment
    • Unsure how much damage the spikes cause
  • Add more dimension + depth
    • Suggestion: 2-3 shades of colour per element
  • Spikes are a bit crowded and hard to see
    • Suggestion: add fewer spikes and make spikes themselves bigger

Changes for Next Design Iteration

  • Make spikes larger and taller (+ 2-3 pixels)
  • Use fewer spikes (~ 5)
  • Dimension for platform
    • Use 3 shades of colour per element
    • Add wooden texture using different shades of pixel lines

Round 2 (Sprint 2)

User Feedback Notes

  • Spikes itself are flat in comparison to board
    • Suggestion: draw at same angle platform
  • Spike placement
    • Suggestion: make spikes even bigger
    • Suggestion: add more spikes/increase density
  • Would be cool if it got bloody as the enemies walked on top
    • Suggestion: Space out the wooden texture a bit more (have less detail)

Changes for Next Design Iteration

  • Spikes
    • Make more angular (adjust perspective according to grid angle)
    • Make larger
    • Add more spikes
  • Wooden platform
    • Have more spacing between detail lines to make wooden texture more sparse

Marbles Trap

Round 1 (Sprint 2)

User Feedback Notes

  • Good use of colour and shading
  • Too many marbles in tile, makes it look busy
  • Marble size too small
  • Hard to recognise as marble
    • Extend shine/highlight on top
    • Kind of look like blueberries at the moment
  • Good spacing between marbles
  • Spacing between marbles is too uniform
    • If game is end of the world, marbles would appear less straight and orderly

Changes for Next Design Iteration

  • Make marbles larger
  • Use fewer marbles (~ 5)
  • Make spacing less uniform
    • Turn into cluster instead of rows (potentially in a flower formation)
  • Dimension
    • Extend the shine/highlight length to make it look more glass-like

Round 2 (Sprint 2)

User Feedback Notes

  • Good use of shading
  • ‘Flower’ formation is more playful than previous version
  • Suggestion: add drop shadow underneath marbles

Changes for Next Design Iteration

  • Add drop shadow underneath marbles

Claw Trap

Round 1 (Sprint 2)

User Feedback Notes

  • Lack of details
  • Lack of colour
  • Should remove the black outline
  • Consider more 3D visual effects

Changes for Next Design Iteration

  • Use borderless drawing (replace black outline with darker shade of chosen spike colour)
  • Add more details ('skeleton' structure, hinges, red target at the centre)
  • Add 3D perspective (use 2-3 shades per element)

Round 2 (Sprint 2)

User Feedback Notes

  • The size is too large for the map
  • I don't know what the trigger looks like

Changes for Next Design Iteration

  • Size can be reduced by 25%
  • Add the effect map after triggering
    • Create animation effects using Procreate