Storyline User Testing - UQdeco2800/2022-studio-1 GitHub Wiki

Storyline User Testing

User Testing Design

User Testing #1

First User Testing

  1. What do you believe is most intuitive to transition through the prologue frames. is it [click on screen], [spacebar], [a next button]?

Results #1

  • User1: Prefers spacebar. But the next button is most intuitive.
  • User2: if itโ€™s multiplatform, I would prefer [click on screen] as I would imagine the touch screen would be more in sync with the game design when on multiplatform. The next button looks bad.
  • User3: Space is easy, if the game is played using W,A,S,D. If however you have mouse as well. I wouldn't mind either spacebar or click on screen.
  • User4: Spacebar is good, big button.
  • User5: Spacebar is intuitive, have seen other games use spacebar for prologues.

Analysis #1

  • User liked the spacebar the most.
  • Click on screen is the next best choice.
  • No one likes the next button. Too bulky and redundant.

Decision #1

  • Despite efforts, we couldn't implement the spacebar functionality so we used Clink on screen.
  • Moved the next button to least priority.
  • Since, we didn't do the spacebar transitioning trigger, we further user tested the click on screen to make it feel intuitive to user.

User Testing #2

Tested with different Users to UserTesting #1.
Using placeholder screens. Both click on screen and next button was implemented but the user wasn't told about either.

  1. We tested the other two options - [click on screen]. Which one do you prefer and what could be improved about it?

Results #2

  • User1: Hated the next button. Argued that there won't be space for the actual screen.
  • User2: Liked the click on screen. Mentioned that there is no way of knowing if I should click.
  • User3: Didn't realise the screen was clickable. Disliked Next button.
  • User4: Used the next button and liked it more than click on screen since it was the only thing that was intuitive.

Analysis

  • Make the click on screen prompt so user knows to click on screen.
  • Test the next button with actual prologue designs.

User Testing #3

  1. Do you think the skip button is necessary? Would you prefer the cleaner UI with just the 's' key for skip?

User1: Use the 's' key instead, same issue like 'next button'. takes too much space User2: 's' key is obviously better but their must be a prompt for it. User3: 's' key. User4: I like the skip button. reminds me of the skip theme in Netflix.

User Testing #4

User tested with the final prologue design with prompts in the dialogue box.

User Testing #4

  1. Observe the behavior of the user to see if they respond to the [click on screen] prompt intuitively. Do they use the skip button or use the 's' key.

Results #4

  • User1: They did see the prompt for the click on screen and skip button. But found it
  • User2: Prompt are not easily readable. Have to find it.

Analysis #4

  • Should look into making the prompt much easier to read.