Storyline User Testing - UQdeco2800/2022-studio-1 GitHub Wiki
Storyline User Testing
User Testing Design
User Testing #1
- What do you believe is most intuitive to transition through the prologue frames. is it [click on screen], [spacebar], [a next button]?
Results #1
- User1: Prefers spacebar. But the next button is most intuitive.
- User2: if itโs multiplatform, I would prefer [click on screen] as I would imagine the touch screen would be more in sync with the game design when on multiplatform. The next button looks bad.
- User3: Space is easy, if the game is played using W,A,S,D. If however you have mouse as well. I wouldn't mind either spacebar or click on screen.
- User4: Spacebar is good, big button.
- User5: Spacebar is intuitive, have seen other games use spacebar for prologues.
Analysis #1
- User liked the spacebar the most.
- Click on screen is the next best choice.
- No one likes the next button. Too bulky and redundant.
Decision #1
- Despite efforts, we couldn't implement the spacebar functionality so we used Clink on screen.
- Moved the next button to least priority.
- Since, we didn't do the spacebar transitioning trigger, we further user tested the click on screen to make it feel intuitive to user.
User Testing #2
Tested with different Users to UserTesting #1.
Using placeholder screens. Both click on screen and next button was implemented but the user wasn't told about either.
- We tested the other two options - [click on screen]. Which one do you prefer and what could be improved about it?
Results #2
- User1: Hated the next button. Argued that there won't be space for the actual screen.
- User2: Liked the click on screen. Mentioned that there is no way of knowing if I should click.
- User3: Didn't realise the screen was clickable. Disliked Next button.
- User4: Used the next button and liked it more than click on screen since it was the only thing that was intuitive.
Analysis
- Make the click on screen prompt so user knows to click on screen.
- Test the next button with actual prologue designs.
User Testing #3
- Do you think the skip button is necessary? Would you prefer the cleaner UI with just the 's' key for skip?
User1: Use the 's' key instead, same issue like 'next button'. takes too much space User2: 's' key is obviously better but their must be a prompt for it. User3: 's' key. User4: I like the skip button. reminds me of the skip theme in Netflix.
User Testing #4
User tested with the final prologue design with prompts in the dialogue box.
- Observe the behavior of the user to see if they respond to the [click on screen] prompt intuitively. Do they use the skip button or use the 's' key.
Results #4
- User1: They did see the prompt for the click on screen and skip button. But found it
- User2: Prompt are not easily readable. Have to find it.
Analysis #4
- Should look into making the prompt much easier to read.