Sprint 4 Summary - UQdeco2800/2022-studio-1 GitHub Wiki

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Summary

  • For sprint 4 Team 1 was responsible for polishing features related to ranged enemies in the game.

Challenges

UGS

Adapting out features for the UGS presented itself as a challenge during the sprint. This was resolved by coders by attending coding meetings and extensive cross collaboration with other team members.

Future Aspirations for Atlantis Sinks

Add more juicy animation elements:

  • Water based eel vs land based eel
  • Add animation for enemies dying
  • Add animation for the enemies physically throwing projectiles
  • Implement "upgrade" version of each enemy

Improve accuracy of projectiles for better game play

Add more directional faces for sprites to enhance aesthetic profile of the game