Sprint 3 Summary - UQdeco2800/2022-studio-1 GitHub Wiki

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Summary

  • For sprint 3 Team 1 was responsible for improving enemy AI and pathfinding, and introducing enemy projectiles and high-fidelity character animation.

Challenges

Animations

Implementing change of direction was initially difficult as the eel was comparing its previous destination to its current destination to determine which was sprite to draw. This was resolved by comparing the target position to the enemy position to determine which way to face however this presented challenges when the enemy bounced between different targets, causing the image of the eel to be distorted.

Future Sprints

Sprint 4

Our designs and code were structured to be built on Sprint 4. Some features that are not currently implemented but we would aim to expand on for sprint 3 include:

  • Damage taken from others
  • Projectile movement
  • Polish animation and movement