Sprint 2 Testing and Validation - UQdeco2800/2022-studio-1 GitHub Wiki
Throughout sprint 2 several measures have been taken to ensure the design and functionality of the ranged enemy are suitable for Atlantis Sinks.
Design Test Plan
The following test progression was followed to ensure consistent testing was achieved throughout the sprint
- Gain initial studio feedback on low fidelity designs, to gauge general opinion and create medium fidelity designs
- Gain feedback on medium fidelity designs, to create final designs
- Ensure designs adhered to studio vision, to create final designs
- Test high fidelity prototype with users outside of studio to gain an unbiased/influenced opinion
On the design side, user testing of medium fidelity prototypes were conducted first before creating our final designs.
Design User Testing
Electric Eel Projectile Medium Fidelity User Testing
Ninja Starfish Medium Fidelity User Testing
Design Studio Validation
To accompany the user testing above, validation for electric eel was conducted to ensure the eel was progressing in a way that aligned with studio goals.
Electric Eel Studio Validation
External Testing and Validation
Following the creation of the high fidelity eel with projectile, external testing was conducted to test if user's could identify certain aspects of the character, and understand what the character was trying to communicate in it's design, without prior prompting of the game.
Electric Eel External Feedback
Code Test Plan
Prototype Testing:
Technical User testing of character in-game engine