Sprint 1 Testing and Validation - UQdeco2800/2022-studio-1 GitHub Wiki
Throughout sprint 1 several measures have been taken to ensure the design and functionality of the ranged enemy are suitable for Atlantis Sinks.
Prototype Testing:
Technical User testing of character in-game engine
- Test for a successful spawn
- Test for successful functionality targetting player
Design User Feedback Testing
Electric Eel Medium Fidelity User Testing
J-Unit Tests
J-Unit tests were not our main source of testing in sprint 1 as we only constructed the main enemy entity to spawn in the game engine. We endeavor to utilise this type of testing in future sprints once more features such as projectiles etc. are introduced.