Shop New Sword Design Process - UQdeco2800/2022-studio-1 GitHub Wiki
Sword Design Process
Old Design
User testing feedback:
- Did not look like pixel art
- Way too short & small
- More like a miniature knife
- No incentive to buy other than stats
Inspirations
For main inspiration, I looked mostly at World of Warcraft swords. As I wanted to design a bigger and more formidable sword, WoW already had some from which I could draw ideas from. I mainly used this as a guideline for how thick and long the sword should be.
Design Process – New Sword
- First iteration of sword outline
- Second iteration of sword outline
- Third iteration of sword outline
- Basic fill in
- Gem added (design felt empty in middle)
- Black outline added to adhere to design guidelines
- Tilted Sword - user testing told us people preferred the tilted design in the final framed product
Key Improvements:
- Pixel art design
- Bigger than previous sword, but not as big as Trident – size adjusted to fit better
- More complex and interesting design – adding incentive to buy – users reported they are more inclined to buy it as they would like their character to wield it (liking the aesthetics, not just the added stats)