Obstacles User Testing Session (Structures) - UQdeco2800/2022-studio-1 GitHub Wiki
Sprint 3
Temple
Round 1
User Feedback Notes
- Good use of colour
- Add more shading
- Add more texture to roof (stone-like)
- Add 2-3 steps (height + makes it look more grand)
Changes for Next Design Iteration
- Add more shading (1-2 colours per current solid colour or element)
- Add stone-like texture to roof
- Add 3 steps surrounding the Temple
Round 2
User Feedback Notes
- Improvement, better shading
- Might need a bit more dimension within elements itself (esp with solid colours)
- Good spacing, proportional
- Looks like a Greek worship temple
- Designs on corner closest to eye are a bit mushed together —> separate
- Good use of colour
- Good use of shading
- Good use of shape
- More dimension needed with colours
- add more detail and texture (material-wise, e.g. stone slabs) to roof
- Add 1-2 more dimensional shades to roof
- Less columns, make taller (I kind of like how it was proportionately before)
Changes for Next Design Iteration
- Add one more shade of colour to each element
- Reduce number of columns (5 on each side)
- Add stone slab texture to the roof
- Extend the height of the building columns (by 15 pixels)
Brick Wall
Round 1 (Sprint 1)
User Feedback Notes
- Seems a bit flat and amateur
- Looks like a castle top but not exactly a wall
- Use of colour if a bit bright
- Initially hard to distinguish that it is a wall
- Add isometric design
Changes for Next Design Iteration
- Make isometric
- Change colour palette (more natural)
- Re-design shape to be more recognisable as a wall
House
Round 1 (Sprint 2)
User Feedback Notes
- Distinguished 3D effect
- Add another plant to make the structure more detailed
- The building itself lacks colour
- The perspective effect is not accurate enough
- Building exterior needs more detail
Changes for Next Design Iteration
- Adjust the perspective
- Straighten to 30 degrees
- Make viewpoint higher so that the top of the roof is shown
- Building facade changes
- Add more colours (~ 3 shades of brown)
- Add wooden texture (use straight vertical pixel lines with varying shades)
Round 2 (Sprint 2)
User Feedback Notes
- Very easy to identify
- Rich details and suitable colors
- 3D perspective is fully considered
- Suggestion: remove the black stroke
- Suggestion: enlarge the size
- Suggestion: consider the effect of the surrounding map
Changes for Next Design Iteration
- Consider surrounding maps and add more land details (foliage, bushes, ivy)
- Increased size for a larger footprint (covers 4 grid tiles)