Crystal Managment - UQdeco2800/2022-studio-1 GitHub Wiki

Please find below iterations and design inspirations as part of Crystal Management. The crystal adopts a fairly large proportion of the map and takes on an isometric/pixelated approach to style and design.

Dependencies:

The crystal's health is dependent on several other game components comprising the following: Enemies, Main Character, Map. When enemies attack, this decreases the health level of the crystal as well as the main character.

Code Description

Design Description

Design User Testing and Validation

Functionality User Testing and Validation

UML Diagram