Building UI Overview - UQdeco2800/2022-studio-1 GitHub Wiki
Introduction
This wiki is about the Building UI pop-ups that are displayed when a building is clicked. It contains the details of the building and the options to either sell or upgrade the respective building
Key Components
- Planning - Planning for the interfaces, overlays, and pages through wireframes, and documentation.
- Implementation - Helps the aesthetics of the team to be consistent.
- Testing and Validation - Testing to ensure that our features are usable.
Planning
In Sprint 2, the UI team focussed their energy on the Building Status Pop-up which displays the building's health, and level, and enables the user to sell or upgrade their building. The feature was proposed by a fellow team in the cohort and thus, wireframes were essential to ensure the output of our team matched the concepts suggested in the studio. After communicating with teams the wireframes were iterated upon, and ultimately informed the final output.
Implementation
The Building UI Implementation means that when a building is clicked in the game, a pop-up will appear near the building location. This pop-up contains information about the building such as its name, sell price, upgrade price, and health status. This pop-up should disappear when the building is clicked again. The purpose of this pop-up is so the user can upgrade and sell the building as this feature will not be included in the shop.
Testing and Validation
Testing was conducted to help to ensure that our work was usable by the users of our game. Two types of testing have been done for this feature. Abstract testing was done to ensure that the design of the UI pop-up is what users expect and the feature needs changes. Navigational testing is when a user is given a list of tasks to complete without assistance from the tester (observation only). The results are helpful in understanding how intuitive an action may be, and ultimately, measures the interface's success.