Stun Animations - UQdeco2800/2021-studio-2 GitHub Wiki

I created a stun animation, by applying a partially transparent red overlay image onto the existing attack animation sprites. The idea to use a partially transparent red filter was agreed upon in a group discussion with the player team. This decision was based on the principle that red usually represents injury (ties in with blood splatter). It would also be a very clear representation that the player was injured, without implementing a additional, time-intensive sprites i.e. showing a specific injury like a knife wound.

The same partially red filter was used for all elf types (boss, guard, melee, ranged, assassin).

Example (see the red boss sprites facing in different directions)