Map Layout - UQdeco2800/2021-studio-2 GitHub Wiki

Information on the enemies in the game, where they can be found, what their attack patterns are like, ect

Dungeon Layout

Each dungeon consists of a few main components:

  • Basic Dungeon Rooms

Will have different shapes and layouts each time you get to them and go through them.

Each dungeon will have several (5-10ish? could also be a random amount each time) rooms to progress through before getting to the boss arena

Will contain obstacles/cover (traps?), enemies, and doors to get to the next room (only open after all enemies are dead)

  • Boss arena

Boss arena will be a static design to allow for a more handcrafted room for each particular boss.

Stretch Idea

If we have the ability to do so, we could have several different themes and areas to give the player a further sense of progression as they come to a new area and give each boss a dungeon that suits them more than just a generic one size fits all kind of deal. Below listed is one possible kind of progression

Initial Map Progression