Map Art Description - UQdeco2800/2021-studio-2 GitHub Wiki
Overview
Maps are created using the freeware Tiled, Our tiled map settings are set to using a 32x32px tileset and the art style is focused around 32x32 individual tiles. In general, to create a map 2 main tasks need to be completed:
- Tileset Creation (each tile 32x32)
- Level Design (High-level description of a level)
- Map Design Creation (Implement the level design into tiled)
- Map Collidables Creation (add wall objects to all non-walkable zones of the map)
Tileset Creation
The tileset is a single png image with 16x16 tiles. Main tile types include:
- Floor tiles
- Wall tiles
- Roof tiles (to emphasise the 3d feeling of the map)
- Decoration tiles (Barrels, Pillars)
- Door tiles (2x2 set of tiles) Note: There is no current support for transparent tiles, meaning each decoration tile must be manually overlayed over a background tile
Floor Tiles
Regarding the design of each tile, it is encouraged that each tile has a border surrounding to highlight to the user scale of the map and make movement more obvious.

Wall Tiles
Walls work best when they are designed to interlock with the next tile seamlessly, bricks work well for this thus many of our designs are brick oriented

Roof Tiles
To complete the 3d look of a room adding these caps to walls helps create the image in a players mind, There are many individual tiles.

Decoration Tiles
To complete the 3d look of a room adding these caps to walls helps create the image in a players mind, There are many individual tiles.

Door Tiles
These are treated the same as wall tiles but a 2x2 grid of tiles serves as a single door

Level Design
Map/Level/Room design can be found here: Design Ticket The level contains the number of rooms. The rooms are connected by the ally way. When plyer going side a room. The ally way to the other room will be close until the player cleans the room. The level contains 1 spawn room and 1 boss room. Spawn won't spawn any enemy. After the player defeats the boss, the player can go to the next level.
Map Design Creation
This section acts to bring the tileset together into tiled to create rooms and in the future entire levels via creating multiple interconnected rooms
Example Rooms include
These Examples show different textures (Tiles) Being added to rooms without care for Aesthetics but as a test to see how the tileset works together. Note: the below rooms are all rectangular but non-rectangular rooms can be designed as can be seen in the below section
Potential grungy initial levels

Potential Boss Room

Scary Dark Aesthetic

Industrial Room

Palace Room

Second Iteration of Design (Sprint 2)
Floor Tiles

Wall Tiles

Roof Tiles
No change here
Decoration Tiles
Major Change via transparent background

Door Tiles
No Change
Lava Tiles
NEW

Third Iteration of Design (Sprint 3)
Floor Tiles

Wall Tiles

Roof Tiles
No change here
Decoration Tiles
Major Change via transparent background

Door Tiles
No Change