Main Character Animation Frames - UQdeco2800/2021-studio-2 GitHub Wiki
Based on the following four-directional idle frames I designed (See Main Character Design#Directional Designs), animation frames were consequently created.
Designer: Amelia Rowhani


Final Character Design for Sprint 1
I started by designing the left and right side walking frames by sketching how the character's body would appear in each movement. This consisted of four frames for each direction, Default, Up, Contact and Passing, making the character look as though they were actually walking.
Figure 1: Initial Walking Sketches (Inspiration Reference: https://www.youtube.com/watch?v=7T6yOk5n-zk)
I then worked on implementing and designing these frames in Adobe Photoshop, with the final design outcome showcased below. This was then also utilised by the weapons team to add a weapon to the hands of these designed frames.


Figure 2: Left and Right Walking Animation and Frames