Main Character Animation Frames - UQdeco2800/2021-studio-2 GitHub Wiki

Main Character Animation Frames


Based on the following four-directional idle frames I designed (See Main Character Design#Directional Designs), animation frames were consequently created.

Designer: Amelia Rowhani


RightWalking_collabLeftWalking_VIEW Character_BackVIEW Character_FrontView_collab

Final Character Design for Sprint 1


I started by designing the left and right side walking frames by sketching how the character's body would appear in each movement. This consisted of four frames for each direction, Default, Up, Contact and Passing, making the character look as though they were actually walking.


Figure 1: Initial Walking Sketches (Inspiration Reference: https://www.youtube.com/watch?v=7T6yOk5n-zk)



I then worked on implementing and designing these frames in Adobe Photoshop, with the final design outcome showcased below. This was then also utilised by the weapons team to add a weapon to the hands of these designed frames.


LeftWalking RightWalking



RightWalking_1Default RightWalking_2Up RightWalking_3Contact RightWalking_4Passing Character_Back Character_Front LeftWalking_1Default LeftWalking_2Up LeftWalking_3Contact LeftWalking_4Passing

Figure 2: Left and Right Walking Animation and Frames


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