Team 6 Game Over Sprint 2 User Testing - UQdeco2800/2021-ext-studio-1 GitHub Wiki
Overall Result
There are 4 participants in total:
- Overall, majority of participants were happy with the functionality of the screen, getting to the game over screen in game was rather difficult due to bugs in game but for the screen specifically there were no reported issues for functionality.
- For the design elements the feedback was positive, participants liked the aesthetics of the background and grey consistency with the buttons, game over text and the skull. Additionally, the pixel art art style used in most of the elements of the game over screen were suitable as they were consistent with the art style of the main game.
- One participant commented that the screen could have potentially been improved by making a character animation of the character dying, but overall the design elements complemented each other as well as the aesthetics and theme of the game and were aesthetically pleasing.
- One participant commented on the difference between the win screen text and the game over screen text, saying that the game over text colour should also have a two colour gradient for consistency. As well as commenting that there should be a confirmation before exiting/restarting.
Survey results
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Does the functionality of the death screen work as expected?
Most people think the game Over Screen function works well, getting to the game over screen in-game was rather difficult due to bugs in-game but for the screen specifically, there were no reported issues for functionality
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Do the functions of the buttons work as expected?
All participants think the Game Over Screen button works well, as they expected.
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Do you clearly understand the way forward (what to do) when this screen pops up?
All participants know what they were doing after the screen was popup. This proves that users know exactly where they are.
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What are your thoughts on the design of the death screen?
Overall, most the participants like the style of the death screen they think it has a good understanding of the colour scheme.
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What are your thoughts on the individual elements of the death screen?
Most people thought the elements of the death scene worked well together. One participant commented that the screen could have potentially been improved by making a character animation of the character dying.
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What improvements would you recommend to improve the aesthetics/functionality of the death screen?
There was one participant mentioned designing a confirmation button when the user exits the game, cause when he was looking on the death screen the game stopped because the exit button was clicked by mistake
Future Design
In general, user testing was successful, and participants provided us with very valuable opinions. They mentioned several areas for improvement, mainly divided into two parts which we are going to focus on in the future:
- Design a confirmation button when the user exits the game, this might improve user friendly.
- Making a character animation of the character dying.
- Game over Text having a two colour gradient similar to the win screen visual text.