Map Contents Sprint4 user testing - UQdeco2800/2021-ext-studio-1 GitHub Wiki
Purpose
Establish a good user experience and test the game from visuals, friendliness, ease of use and usefulness. Complete the task of the product by observing representative users: investigating problems. Define the feasibility problem, solve the problem and make the product easier to use.
User Evaluation Session Plan
- Session run by (name): FEIYU CHEN
- Studio and game name: 2021-ext-studio-1, Ragnarok Racer
- Feature team name: team 1
- Location of testing: Online
- Relevant users/groups: Students who like play games but avoid DECO or even IT students
- Number of participants: 3
- Time: 10 minutes/user
Prepare interview test
Tasks
- Look for map content that looks like obstacles and should be avoided.
- Interact with them, avoid them or run into them.
- Try to "deliberately" increase the value of your health.
- Find the content that adds marks.
- Finding coins and diamonds has different effects.
Interview questions
- Which content do you find most appealing to yourism?
- Why did it catch your attention? Did you think it was special?
- Do you notice any differences between coins and diamonds?
- Do you think it's easy to get or dodge these things?
- Given the backstory of this game, which do you think are the most important items?
- What do you think needs to be improved about these obstacles.
Test result
User1
- Diamonds.
- Because it looks so bright。
- No
- Jumping over obstacles is easy, but sometimes there are too many or overlapping obstacles to jump。
- I think it's necessary to lower and increase healthy content。
- Reduce the quantity.
User2
- Coins.
- Because its color is golden.
- Nope.
- Yes, it is easy.
- Maybe stone and food.
- There are some cluttered and overlapping contents.
User3
- Coins
- Coins can get the points.
- No
- It's easy but too much.
- Food and first aid kit, increase health is important
- Reduce the number of obstacles.
Evaluation Analysis
- Through observation, Tester can do a good job of controlling the character to bump into and avoid obstacles, and find things that increase health and score.
- But it's not sensitive to the difference between a coin and a diamond.
- Too much content can cause users to avoid it too late.
- Some obstacles overlap.