Game Modeling & Game Testing - UM-LPM/GIANT GitHub Wiki
Game Modeling
Game modeling refers to the process of creating digital assets—characters, environments, props, and objects—that make up the visual world of a game. This process can involve both 2D and 3D modeling, depending on the game's art style and requirements.
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🎨 2D Modeling: Focuses on pixel art, vector graphics, or painted sprites used in side-scrollers, platformers, and strategy games.
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🏗 3D Modeling: Involves creating 3D objects with depth and perspective, commonly used in modern games with immersive environments.
Both 2D and 3D assets require careful consideration of art style, performance, and gameplay integration to ensure they fit seamlessly within the game world.
1. 2D Modeling for Games
1.1. What is 2D Modeling?
2D modeling refers to the creation of flat, two-dimensional assets that form the visual elements of a game. These can include characters, backgrounds, UI elements, and objects.
🕹 Common Game Genres Using 2D Models:
- Platformers (e.g., Hollow Knight, Celeste)
- Top-down RPGs (e.g., Stardew Valley, Pokémon)
- Fighting Games (e.g., Street Fighter, Guilty Gear)
- Puzzle & Mobile Games (e.g., Angry Birds, Candy Crush)
1.2. 2D Art Styles & Techniques
Different 2D games adopt various artistic approaches based on their gameplay and artistic direction.
1.2.1. Pixel Art
🟣 Definition: A retro style where characters and environments are built from small square pixels.
🟣 Used in: Indie games, classic arcade-style games.
🟣 Tools: Aseprite, Pyxel Edit, Photoshop.
Example:
Super Mario Bros. (NES) uses low-resolution pixel art, while modern pixel art games like Celeste feature highly detailed animations.
1.2.2. Vector Art
🟢 Definition: Uses mathematical shapes (lines, curves) to create smooth, scalable artwork.
🟢 Used in: Flash-style games, mobile games, UI design.
🟢 Tools: Adobe Illustrator, Inkscape, Affinity Designer.
Example:
Angry Birds uses vector-based characters, allowing for smooth resizing without quality loss.
1.2.3. Hand-Drawn & Painted Art
🔵 Definition: Artists create detailed, high-resolution illustrations that are either scanned or drawn digitally.
🔵 Used in: Atmospheric, artistic games.
🔵 Tools: Photoshop, Procreate, Krita.
Example:
Hollow Knight features hand-drawn environments with fluidly animated characters.
1.3. 2D Animation for Games
2D models often need animation to bring characters and objects to life. The two primary methods include:
📌 Frame-by-Frame Animation – Individual frames are drawn for each movement (used in traditional animation).
📌 Skeletal Animation (Rigging) – A digital skeleton is applied to a sprite, allowing for smooth, reusable movements.
Example:
Cuphead uses frame-by-frame animation, while Hollow Knight relies on skeletal animation for fluid character motion.
1.4. Exporting & Optimizing 2D Assets for Games
Before importing 2D assets into a game engine, they must be optimized for performance.
✅ Texture Atlases – Combine multiple sprites into a single image to reduce memory usage.
✅ Resolution Scaling – Ensure assets remain crisp on different screen sizes.
✅ Transparent Backgrounds – Save characters as PNG files to keep them separate from backgrounds.
2. 3D Modeling for Games
2.1. What is 3D Modeling?
3D modeling is the process of creating digital three-dimensional objects that can be viewed from multiple angles. These models are built using polygons and are textured, rigged, and animated to be used in-game.
🕹 Common Game Genres Using 3D Models:
- First-Person Shooters (FPS) (e.g., Call of Duty, Halo)
- RPGs (e.g., The Witcher, Elden Ring)
- Open-World Games (e.g., GTA, Skyrim)
- Fighting Games (e.g., Tekken, Mortal Kombat)
2.2. The 3D Modeling Pipeline
1️⃣ Blocking & Base Mesh Creation
- Roughly shapes the model using simple geometry.
2️⃣ High-Poly & Low-Poly Modeling
- High-Poly models have intricate details.
- Low-Poly models are used in games to optimize performance.
3️⃣ UV Mapping & Texturing
- UV Mapping flattens a 3D model for texturing.
- Texturing applies details like color, roughness, and reflections.
4️⃣ Rigging & Animation
- Adding bones to animate characters & objects.
5️⃣ Optimization
- Using LODs (Level of Detail) to adjust asset complexity based on distance.
2.3. Types of 3D Models
📌 Character Models – Main playable characters, NPCs, enemies.
📌 Environment Models – Buildings, trees, terrain.
📌 Vehicle & Weapon Models – Cars, guns, swords.
3. Comparing 2D vs 3D Modeling for Games
Both 2D and 3D modeling have advantages and are suited for different types of games. Many modern games blend both by using 2D sprites in 3D environments (e.g., Octopath Traveler).
Feature | 2D Modeling | 3D Modeling |
---|---|---|
Art Style | Pixel, Vector, Hand-Drawn | Realistic, Stylized, Cartoonish |
Tools | Photoshop, Aseprite, Illustrator | Blender, Maya, ZBrush |
Animation | Frame-by-Frame, Skeletal | Skeletal, Motion Capture |
Performance | Generally lighter | Requires optimization (LODs) |
Best For | Retro, indie, mobile games | Open-world, AAA games |
4. Tools Used in Game Modeling
Tool | Purpose |
---|---|
Blender | 3D modeling, texturing, animation |
Maya | 3D Modeling, character animation, rigging |
3ds Max | Environment modeling |
ZBrush | High-poly sculpting |
Substance Painter | Texturing & material creation |
Photoshop | 2D painting, texturing |
Aseprite | Pixel art |
Spine | 2D animation |
5. Summary
Modeling for games is a crucial part of game development, defining the visual identity and gameplay experience. Whether working with 2D sprites or 3D models, developers must optimize assets for performance, ensure stylistic consistency, and integrate them smoothly into game engines.
Game Testing & Debugging
Game testing and debugging are essential processes in game development that ensure a smooth, bug-free, and enjoyable gaming experience. Testing helps identify issues related to game mechanics, performance, AI behavior, graphics, and user experience, while debugging focuses on fixing errors and improving stability.
Game development is complex, involving multiple systems interacting simultaneously—from physics and AI to networking and rendering—making rigorous testing and debugging a crucial part of the pipeline.
1. Types of Game Testing
Game testing can be categorized into different types, each serving a specific purpose:
1.1. Functional Testing
✔ Purpose: Ensures that all game features and mechanics work as intended.
✔ Checks for:
- Gameplay logic errors
- Incorrect interactions (e.g., weapons not firing, doors not opening)
- UI/UX bugs (e.g., menus not responding)
✔ Example:
Testing if the player can collect coins and if the score updates correctly.
1.2. Performance Testing
✔ Purpose: Measures how well the game performs under different conditions.
✔ Checks for:
- Frame rate stability (FPS)
- Loading times and memory usage
- Bottlenecks in CPU/GPU performance
✔ Example:
Ensuring a game runs smoothly at 60 FPS across different devices.
1.3. Compatibility Testing
✔ Purpose: Ensures the game works across various platforms and devices.
✔ Checks for:
- Different hardware configurations (PC, consoles, mobile)
- Different operating systems (Windows, macOS, Linux)
- Controller/keyboard/mouse input compatibility
✔ Example:
A game might work perfectly on Windows but crash on Linux due to missing dependencies.
1.4. Regression Testing
✔ Purpose: Ensures that fixing one bug doesn’t introduce new ones.
✔ Process:
- After fixing a bug, previous core gameplay mechanics are retested.
✔ Example:
A patch fixing a collision bug might unintentionally break the player’s jumping mechanics.
1.5. AI Testing
✔ Purpose: Ensures AI behaves correctly and realistically.
✔ Checks for:
- AI pathfinding errors
- AI enemies getting stuck in objects
- AI difficulty balancing
✔ Example:
If an enemy NPC keeps walking into walls instead of chasing the player, the AI navigation system needs debugging.
1.6. Multiplayer & Network Testing
✔ Purpose: Ensures a smooth and fair online multiplayer experience.
✔ Checks for:
- Latency issues (lag, desyncs)
- Server stability
- Matchmaking bugs
✔ Example:
Testing a battle royale game’s matchmaking system to ensure players connect quickly and fairly.
1.7. Playtesting (User Testing)
✔ Purpose: Gathers real player feedback to refine gameplay.
✔ Checks for:
- Intuitiveness (Are mechanics easy to understand?)
- Engagement (Is the game fun to play?)
- Difficulty balance
✔ Example:
If players struggle with a tutorial, it might need clearer instructions.
2. Debugging in Game Development
Debugging is the process of identifying and fixing errors in the game’s code, assets, and mechanics.
2.1. Common Game Bugs & Fixes
Bug Type | Description | Example | Fix |
---|---|---|---|
Crash Bug | Game suddenly crashes | Memory overflow when loading a large map | Optimize memory usage, fix buffer overflows |
Logic Bug | Incorrect game behavior | Player health doesn’t decrease when hit | Check damage calculations |
Physics Bug | Unintended movement or object behavior | Character falls through the ground | Adjust collision detection |
Rendering Bug | Graphical glitches | Textures flicker or disappear | Recalculate shaders, update rendering pipeline |
Networking Bug | Multiplayer desyncs | Player position not updating for others | Improve synchronization methods |
2.2. Debugging Techniques
2.2.1. Using Debugging Tools
📌 Debuggers (Visual Studio, GDB) – Step through code line-by-line.
📌 Profiling Tools (Unity Profiler, Unreal Insights) – Measure performance bottlenecks.
📌 Console Logs & Print Statements – Track variable values in real-time.
✔ Example:
A game crashes when loading a level. By checking the console log, we find a missing asset reference causing a null pointer exception.
2.2.2. Breakpoints & Step-by-Step Debugging
A breakpoint pauses code execution at a specific line, allowing the developer to inspect variable values, memory usage, and logic flow.
✔ Example:
Placing a breakpoint in the AI decision-making function can reveal why an enemy isn’t attacking properly.
2.2.3. Debug Mode & Cheat Codes
Many games include developer/debug modes to test mechanics without playing normally.
✔ Examples of Debug Features:
- God Mode (invincibility)
- Free Camera (move around the world to inspect objects)
- AI Visualization (see AI decision-making in real-time)
✔ Example:
A developer might enable free camera mode to check why an NPC is getting stuck on terrain.
2.2.4. Automated Testing for Debugging
Automated tests help catch bugs early by running predefined scenarios without manual intervention.
✔ Example:
A unit test could check whether the player’s health system correctly handles damage from different weapons.
3. Best Practices for Game Testing & Debugging
✔ Start Testing Early – Don’t wait until the game is nearly finished!
✔ Test on Multiple Devices – Different hardware can cause unexpected issues.
✔ Use Version Control (Git, Perforce) – Helps track changes and revert to previous versions if needed.
✔ Keep a Bug Tracking System – Tools like JIRA, Trello, or GitHub Issues help organize bug reports.
✔ Have a Dedicated QA Team or Playtesters – Developers miss issues that new players quickly notice.
4. Conclusion
Game testing and debugging ensure a smooth and enjoyable player experience. By combining manual testing, automated tools, and real-player feedback, developers can catch and fix game-breaking issues before release.